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Common Stealth Level Design Mistakes

by Ben Bauer on 03/19/18 11:10:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


I'm finally done with my new video: "Common Stealth Level Design Mistakes".

Essentially, it is a long collection of mistakes I've witnessed (and done myself) in terms of level design stealth setups. Trust me, I've seen a lot after working for +14 years on games with a more or less strong stealth focus such as FarCry 1, Crysis, Crysis Warhead, FarCry Primal, FarCry 5 and especially Splinter Cell Blacklist. Of course, I won't just list the bad things but also offer solutions and hopefully animated it entertaining enough.



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