Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Common Stealth Level Design Mistakes

by Ben Bauer on 03/19/18 11:10:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

I'm finally done with my new video: "Common Stealth Level Design Mistakes".

Essentially, it is a long collection of mistakes I've witnessed (and done myself) in terms of level design stealth setups. Trust me, I've seen a lot after working for +14 years on games with a more or less strong stealth focus such as FarCry 1, Crysis, Crysis Warhead, FarCry Primal, FarCry 5 and especially Splinter Cell Blacklist. Of course, I won't just list the bad things but also offer solutions and hopefully animated it entertaining enough.

Enjoy 


 


Related Jobs

Crystal Dynamics
Crystal Dynamics — Redwood City, California, United States
[08.20.18]

External Lead Designer
Cloud Imperium Games
Cloud Imperium Games — Los Angeles, California, United States
[08.19.18]

Senior Writer
Cloud Imperium Games
Cloud Imperium Games — Los Angeles, California, United States
[08.19.18]

Senior Systems Designer
Cloud Imperium Games
Cloud Imperium Games — Los Angeles, California, United States
[08.19.18]

Senior Gameplay Engineer





Loading Comments

loader image