- Are you using a dependency injection system in Unity?
- If so, can you understand, read, debug and maintain the code of your dependency injection system in less than 10 minutes?
If the answer to any is NO, this post might ring a bell
Following up on the initial thoughts on Rational Design, let's dig deeper to provide the Why, What and How of the process. This journey will be cut in 3 pieces, each with an overarching theme: the Player, the Game and the Work.
Learn about the lovely KISS Command Pattern in Unity I cannot live without. Enjoy powerful async gameplay systems!
The 4th installment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." This discusses methods for hybridizing horizontal and vertical music techniques.
So you’re thinking about making your own game engine. In this post I will go over why you might (or might not) want to, what systems are needed in a game engine, and how you should approach development of it.
A good videogame horses is very difficult to get right. But Rockstar games went above and beyond in their efforts for Red Dead Redemption 2
Travel frog is a subgenre of simulation game is another kind of simulation, with cultivation to be its core element. Players need to cultivate specific characters in-game and make them successfully, and the game bringing a sense of achievement is the key.
Middle-aged gamers are important in game industry (no offences, but just player research for a specific group). But what are their characteristics? What are their needs for gaming? And how do they choose games?
Disruptive players in multiplayer games can damage your online community and studio reputation. I worked with Unity and The Harris Poll to find the latest insights into toxicity in games and uncover how to build healthy communities.
Collaboration, accessibility, community: Elliot Callighan explores ways indie and mid-sized developers can lead the charge for equity
Game economy design refers to the mechanics the player can buy and earn into a game. The economic system takes into account how numbers influence the players' experience.
Today we are going to dive into the creative process of bringing a character to life based on a briefing. The briefing describes the basic characteristics of this character, its look and its class within the game. It may even give us information about the