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Posted by Josh Bycer on 06/24/22 12:36:00 pm in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
The late-game of any live service title is the make it or break it point for the continued success and development, and I wanted to talk about the options designers have in terms of continued content support.

Posted by Keith Burgun on 06/20/22 11:45:00 am in Design, Indie
I've had a pretty specific vision for a kind of 1P digital strategy game since about 2010. I've realized now that this was probably a mistake.

This article explores how instrumental performances, rhythmic density, and frequency range provide components for use within a modular music system for the music of Lineage M: The Elmor (composed by video game composer Winifred Phillips).

Posted by Kevin Hassall on 06/10/22 01:32:00 pm in Design, Indie
We often design "historical" games as games first, and historical second. But would game designs be more engaging for players if we start with the specifics of history?

Posted by George Jijiashvili on 06/10/22 12:32:00 pm in Business/Marketing, Console/PC
Ahead of its ‘Xbox & Bethesda Games Showcase’ this Sunday, Microsoft made bunch of announcements, including bringing the Xbox app to Samsung TVs. Omdia's games analyst George Jijiashvili examines the key updates.

Posted by Robert Green on 06/02/22 11:27:00 am in Design, Serious
There's more to be lost than a few crypto-bro's money when a play-to-earn game passes its peak.

Posted by Joe Slack on 06/30/22 11:43:00 am in Design
One thing that’s often difficult to know is whether to continue to work on a game that's not quite clicking. I often hear the question, “Should I shelf my game?”

Posted by Simon Platt on 06/30/22 11:37:00 am in Business/Marketing, Design, Art, Smartphone/Tablet
Airport Security topped the charts the last few months, so we find out how and why the game turned into a big success.

Posted by Daniel Manzano on 06/30/22 11:23:00 am in Business/Marketing, Console/PC, Indie
My story with publishers in the negotiation stage, personal experience share to help understand what makes a deal to go wrong and why, and bringing to the table one of the most important questions about publishing deals: Why do you recoup and nor me?

Posted by Marlo Jimenez on 06/30/22 11:16:00 am in Production
During my time on Hex Rally Racers, I learned lessons from QA which can be applied to production going into my next project.

Posted by Simon Platt on 06/28/22 11:48:00 am in Design, Smartphone/Tablet
Our latest hypercasual game has topped the charts over the past few weeks. Why? Let’s take a brief look.

Parallel computing makes use of multithreading, a hardware feature of CPUs (computer processing units) and GPUs (graphic processing units) that allows the OS (operating system) to send multiple self-contained sequences of instructions.