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October 21, 2017
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Brent Gulanowski's Blog

 

Brent Gulanowski is a software developer from Toronto. He currently resides in Edmonton. His specializes in Mac and iOS programming.

 

Member Blogs

Posted by Brent Gulanowski on Fri, 10 Aug 2012 09:14:00 EDT in Design, Serious
Too many games don't adhere to internally consistent logic. This makes them dumb. For games to realize their potential, they need to be smarter. They need to be based on meaningful rules which can be mastered. They need to follow the Law of Conservation.


Posted by Brent Gulanowski on Wed, 11 Jul 2012 02:07:00 EDT in Design
In this post I summarize my current thinking about the fundamental elements of games. I consider the characteristics of the physical and logical parts: play spaces; game pieces; player roles; actions and legality; and resolution states.


Posted by Brent Gulanowski on Sat, 23 Jun 2012 04:37:00 EDT in
An introduction to me and the game I've recently started working on.



Brent Gulanowski's Comments

Comment In: [Blog - 06/02/2013 - 04:09]

gigantic hairball of complexity : ...

gigantic hairball of complexity : I LOL 'd. As someone who adores the Simulation Dream, this article was a real eye opener. r n r nYou glossed over the variation of appreciation of simulations shown by different audiences. Some people really like the details of complex simulation. Of course, they ...

Comment In: [Blog - 06/03/2013 - 09:15]

I think an economics sim ...

I think an economics sim is worthwhile because it provides a standard set of abstractions for economic behaviours evaluating utility, calculating prices, comparing alternatives, remembering price histories, performing trades , much as a physics sim provides a abstractions for motion and collisions. The underneath are the mental processes which an ...

Comment In: [News - 08/17/2011 - 11:33]

I think what people are ...

I think what people are saying is that, while it may be fine to have more accessible games that may still be called RPGs , they 1 are not really the same for good or ill , and 2 there are plenty of people who still like and want to ...

Comment In: [News - 08/16/2012 - 01:33]

I think it is evidence ...

I think it is evidence that frustration is seeping out of some people both creators and players, though the latter may not get as much attention , that there are too few opportunities to approach games in different ways. For the players, it 's a limited breadth of variety to ...

Comment In: [News - 08/15/2012 - 04:15]

After reading Masters of Doom, ...

After reading Masters of Doom, I just can 't imagine John Carmack worrying very much about Spector 's entreaties. I love Carmack 's work and respect him immensely. Yes, he 's smarter than most of us. But he 's a specialist, and he loves or used to what he specialized ...

Comment In: [Blog - 08/10/2012 - 11:55]

I don 't understand your ...

I don 't understand your rationale for denying left turn from being categorized as a mechanic. Seems arbitrary. Too small of an action Aren 't there atomic mechanics and aggregate mechanics I would argue that left turn , right turn , brake , accelerate , reverse were all atomic mechanics, ...