Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Bryn Bennett's Blog


I've been a lead programmer at Irrational Games, Iron Lore Entertainment, and Harmonix.  I've recently started a new indie game company called Eerie Canal in Boston, MA.  I'm really bad at Starcraft.


Member Blogs

Posted by Bryn Bennett on Thu, 10 May 2012 09:46:00 EDT in Programming, Console/PC
Some positive points I've found since writing a game engine for our current project.

Posted by Bryn Bennett on Mon, 23 Apr 2012 07:50:00 EDT in Programming, Console/PC
Actually getting face time can help improve creativity/production dramatically.

Bryn Bennett's Comments

Comment In: [Feature - 08/09/2012 - 04:05]

Haha A designer once told ...

Haha A designer once told me a great example of the Jargonating example. r n r nMany people would ask a coder for features at his old company, to which the coder would reply that it would never work because of quaternions. He finally looked up quaternions and realized it ...

Comment In: [Blog - 05/27/2012 - 08:14]

QWOP r n ...

QWOP r n

Comment In: [Blog - 04/23/2012 - 07:50]

I did find that I ...

I did find that I was more productive, even just in the coding aspect of the game, when I would spend some time and get together with the other people. Or sometimes new ideas would pop up that we wouldn 't have come up with in seclusion, causing us to ...

Comment In: [Feature - 02/24/2012 - 05:05]

I agree. I keep going ...

I agree. I keep going back to play Limbo and am constantly amazed by how polished the boy is.

Comment In: [News - 02/15/2012 - 09:01]

Wow, that box art really ...

Wow, that box art really brings me back.... right back to when the princess kicked me in the face. Awesome game.