Recently there are two top selling games on Steam from Chinese developers, and neither of them is available in English. When I judge these two games by a set of criteria that I'm used to, I can't understand why they're so successful. This makes me question the previous criteria and procedures in my mind. And I realized that: the more games I saw, the more I feel that the standards and processes I had used to evaluate games are all bullshit.
When I break down a game into several parts (art, gameplay, music, backend, etc.) and score them one by one, it looks like I'm doing it professionally and methodically. But in fact, I am bringing in my own prejudices to the fullest extent possible. Can I really say what kind of art is good, or what kind of gameplay is good?
Of course, by following these standards and processes, I can increase the chances of getting a not-bad product, but I might also miss a lot of the games that can give us a return well in excess of the cost and the expectation.
Maybe it can be a better way to evaluate a game by:
If you look at LOL, PUBG, and the current Global Top Selling Chinese games 中国式家长(Chinese Parents) and 太吾绘卷(The Scroll of Taiwu), yes they all have their own limitations and problems, but they all successfully expressed the creator's intent, and that resonated with the players and the community.