Christiaan Moleman's Blog
I make games and animation.
Exploring why it is useful for designers to understand character animation, and where to start.
Why studios should encourage instead of restrict employees doing hobby projects on their own time.
Why Sony should let players turn off Trophy notifications.
Another look at good use of animation in games.
A quick glance at some examples of how animation can be used to convey important information to the player.
Anticipation in games? Balancing a sense of weight with player control? Shadow of the Colossus seems to prove it can be done.
Christiaan Moleman's Comments
[News - 09/19/2017 - 05:00]
Maybe Valve should just add ...
Maybe Valve should just add a checkbox to Not Recommended reviews asking if you are not recommending because you dislike the game or because you dislike the developer and then just exclude those who are not reviewing the game from affecting the average. Your personal vendettas are not relevant purchasing ...
[News - 08/31/2017 - 02:14]
Someone really needs to stop ...
Someone really needs to stop these scam artists. It seems like patent law should just be redesigned from the ground up starting with excluding vultures like these from having any claim whatsoever on the hard work of those who actually develop technologies.
[News - 08/03/2017 - 11:14]
This seems quite a few ...
This seems quite a few steps further than LA Noire. r n r nI am particularly intrigued by this bit: r n r n It 's even possible to skip the video altogether and feed the neural network a mere audio clip, from which it 's able to produce an ...
[Blog - 07/03/2017 - 09:00]
Yep. This is why, among ...
Yep. This is why, among other things, AI needs animation feedback: http://www.gamasutra.com/blogs/ChristiaanMoleman/20161102/284551/Why designers should learn animation.php note: link broken by comment system, remove any spaces r n r nOne part of the puzzle, but it 's exactly this problem. If you can 't read a character 's behaviour you cannot ...
[News - 06/30/2017 - 02:32]
I haven 't followed the ...
I haven 't followed the IGDA very closely of late, but I found her efforts to speak out on important topics a welcome change.
[News - 06/30/2017 - 02:00]
What I 'm wondering is ...
What I 'm wondering is how is this even possible Game companies really need to get better at archiving their history. I imagine some physical artifacts might be difficult to store securely though clearly there are organizations that can: gamehistory.org but digital material How hard can it be to keep ...