Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 21, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Christopher Haag's Blog


I've been into computers and programming almost my whole life. I started learning around 1983 at age five, went through school, graduated from the University of Dayton in 2000, and have worked the same full time job developing medical software for over 17 years!

In my spare time, I'm an Independent game developer and owner of Gamieon, Inc. I've developed over a dozen games in my free time doing all the programming on my own, released four games and got others more into beta. You've probably never heard of me because my games never went viral and I prefer programming over social media :)

I look forward to more decades of programming, and to take a more engaging role in helping others through sharing experience and source code.


Member Blogs

Posted by Christopher Haag on Mon, 19 Jan 2015 01:15:00 EST in Programming, Indie
A synopsis of all published and unpublished projects developed by the Gamieon studio and lessons learned thereof.

Posted by Christopher Haag on Sat, 20 Jul 2013 12:38:00 EDT in
After a busy few years developing mobile games, and a busy few decades developing games in my spare time on my own except for contracting out help, I think it's time to set a new goal.

Posted by Christopher Haag on Tue, 12 Mar 2013 07:59:00 EDT in Programming, Indie
The developer of the PC game "Dominoze" describes the life cycle of a unique 3D physics puzzle game that was never finished, and how development without boundaries or goals can simultaneously result in a commercial failure and a personal success.

Posted by Christopher Haag on Tue, 05 Feb 2013 05:46:00 EST in Design, Smartphone/Tablet
A combination of experience and advice from seasoned minds in the game industry have led me to consider a minimal feature set in all my future mobile games.

Posted by Christopher Haag on Thu, 24 Jan 2013 03:25:00 EST in Production, Indie, Smartphone/Tablet
Brief analysis of a successful mobile game release by a casual Indie developer.