I'm a game designer. I develop games using my extraterresial programming skills. To me, the player experience is number one priority.
Philip J. Fry's Comments
[News - 10/05/2015 - 04:02]
Oh no. No, no no ...
Oh no. No, no no no no. We had this discussion over a decade ago and it was debunked. TV Writing Video Games Writing. Unless you 're making a visual novel like a lot of cinematic games these days. Telltale comes to mind. Scripted events video games.
[News - 10/01/2015 - 03:19]
B-but I am a game ...
B-but I am a game r n r nFirst world problems. You may use the same tools to make your experience, but it 's a different product than Super Mario Bros.
[News - 10/02/2015 - 12:52]
[News - 08/31/2012 - 03:48]
I remember this article. Pretty ...
I remember this article. Pretty old, actually. But don 't let this mean that you should do pixel art. You can easily apply to this to higher resolution art and vector art. We 're in 2015 now. Hire a good artist and they 'll do something better than pixel art ...
[News - 10/02/2015 - 04:00]
It also wasn 't motivated ...
It also wasn 't motivated by nostalgia or a desire to wear the retro label. As we 'll explain, the choice to adopt pixel art was first born of necessity r n r nThere is no reasonable necessity other than I don 't want to spend much money on graphics ...
[News - 10/02/2015 - 06:58]
Angry Video Game Nerd. And ...
Angry Video Game Nerd. And he 's not even youtube sponsored. Now please make sure to specify a more broad forum rather than youtube or else your article comes off as...an advertisement.