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July 14, 2020
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Contents: NEW

by Darren Tomlyn on 03/11/11 11:37:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


NOTE: Everything linked here is now out of date.  I have since continued my study and have now figured out the root cause of all the problems I see.  I am in the process of writing it up to hopefully get some academic attention, for this is purely an academic problem and failure... (Albeit for probably ~2500 years.)  (And even if it's also affecting much more than just language.)



*Someone on linkedin (supposedly an 'expert' (a teacher I think) based in Italy) tried to convince me that the type of study I'm doing is consistent with being 'cognitive' linguistics - which is, of course, completely wrong.  My study is a matter of linguistics at its most fundamental, in relation to both English and language as a whole.

I'm going to have each post linked to and from here in order to keep everything consistent for ease of use.



Section 1The Problem With Our Understanding Of The Meaning(s) Of The Word* Game

Part 1: On The Functionality And Identity Of Language, Communication and Semiosis/Semiotics

Part 2: The Foundations Of (The English) Language

Part 3: Managing The Complexity Of (The English) Language

Part 4: The Problem With (English) Verb

Part 5: The Problem With (English) Auxiliary Verb, Adverb And More

Part 6: Relative Time And Space As A Setting (In English)

(Part 7 is intended to be about Relative Time And Space In Relation To An Object (and more - (including 'conjunctions/prepositions')) (when I've finished it.))

Part 8: The_Problem_With_(English)_Noun

(This part will need to be completely re-written after part 7 is completed - it's merely here for reference atm.)



Part 1A: The Problem With The Word Game (v3) Re-laying The Foundations Of Our Understanding Of (our) Language

Part 1B: Problems With Recognising And Applying The Basic Rules Of English Grammar

Part 2: Descriptions Of Behaviour

Part 3: Defining The Word Game

Part 4: Competition and Competitions

Part 5: Puzzles

Part 6: Art and Its Relationship With Games


Even Older:

OLD: Part 1: Problems With The Word Game

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