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David Amador's Blog


I like to make video games.

I tweet a lot, well often at least and write on a little blog of mine.

I developed Vizati and more recently Quest of Dungeons and I make games for my solo dev studio Upfall Studios


Member Blogs

Posted by David Amador on Thu, 29 Dec 2016 12:38:00 EST in Business/Marketing, Programming, Production, Indie
For the past 4 years I've been working on the same project, which is coming to a concluding soon, Here are some random weird thoughts about that time, from tech to social things.

During Gamedev Camp 2014 in Lisbon I got to talk a bit about the development of Quest of Dungeons, and some of the problems that I had making it while still having a day job.

Posted by David Amador on Sat, 30 Aug 2014 08:51:00 EDT in Programming, Indie, Smartphone/Tablet
Quest of Dungeons was made in C++ and OpenGL, it runs on Windows, Mac and Linux in native code. I never made anything for Android, in fact I never even used one before this, so when I decided to port QoD to it, I had no idea of what to expect.

Posted by David Amador on Tue, 31 Jul 2012 04:45:00 EDT in Design, Programming, Production, Console/PC, Indie, Smartphone/Tablet
It all starts so pretty isn't it? A clean project, a quick prototype, it works! It's beautiful.

Posted by David Amador on Fri, 16 Mar 2012 07:14:00 EDT in Production, Console/PC, Indie
I'll keep this short, if you read my posts regularly you know that while I've been an indie developer for the past 3 years I'm yet to make enough to do just that. So that's why I'm proud to finally announce what we been working on the past 4 months.

Posted by David Amador on Thu, 23 Feb 2012 06:10:00 EST in Business/Marketing, Design, Indie
It's a jungle out there There's not a safe path on becoming a successful indie developer. It's not like following another's path will get you there. That's why giving advices is just that, it might work or not.

David Amador's Comments

Comment In: [Blog - 12/29/2016 - 12:38]

Hi Curtis. I completely moved ...

Hi Curtis. I completely moved away. Made it from scratch in c . However I do have to say that all my engine is heavely inspired in XNA way of working. Even some classes have similar names. I really liked XNA so it made sense

Comment In: [Blog - 10/12/2016 - 10:31]

Price shouldn 't be set ...

Price shouldn 't be set because there are a bunch of games or few games, but because of quality or not. Don 't think this the wrong way but I 'm just a bit tired of seeing why should I spend X on a indie game like the category matters, ...

Comment In: [News - 08/16/2016 - 10:38]

sounds good advice even today, ...

sounds good advice even today, especially for small teams, like id was at the beginning

Comment In: [Blog - 05/23/2016 - 02:05]

thanks for this article. Great ...

thanks for this article. Great insight

Comment In: [Blog - 04/14/2016 - 11:14]

Congrats to everyone on the ...

Congrats to everyone on the team. r nI 'm super interested in the tech/details behind the automated builds, because, well, I 'm still in the old way, mostly building every build personally eheh. r n r nCheers r nDavid

Comment In: [News - 04/08/2016 - 09:59]

Wasn 't even aware they ...

Wasn 't even aware they changed name. It sucks to close half , wish them the best of luck.