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January 22, 2018
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Dustin Clingman's Blog


My name is Dustin. I am the CEO of Zee Gee Games, an Orlando based Social and Mobile game studio. I'm also the Chairman of the Board of Directors for the IGDA.

Since 2011, I've sat on the IGDA Board of Directors and served as the organization's Treasurer. Previously, I was the CEO of Zeitgeist Games, Inc, which was acquired in 2008.

My blog focuses on my interests in interactive entertainment, social media and other pressing issues in the developer community.


Member Blogs

Posted by Dustin Clingman on Thu, 09 Feb 2012 06:41:00 EST in
DoubleFine Productions raised over $400K in less than 8 hours to fund an original title. Does this mean the publishing model is broken for good?

Posted by Dustin Clingman on Sat, 04 Feb 2012 08:26:00 EST in
Recent discussions bring the question of royalties existing beyond the current Publisher Studio model. If you are part of a team that creates a massive success, should you continue to benefit once you've moved on from that studio?

Posted by Dustin Clingman on Sun, 23 Oct 2011 05:09:00 EDT in Social/Online, Business/Marketing
Some time ago I expressed a good deal of frustration about Facebook's ongoing policy changes. I've revisited the subject and had some updated thoughts.

Posted by Dustin Clingman on Tue, 15 Mar 2011 10:55:00 EDT in Business/Marketing
Nintendo President Satoru Iwata provided a candid, thought provoking keynote at GDC 25. At the same time Iwata-san was presenting, Steve Jobs was right across the street announcing the iPad 2. This is a blog post about why Iwata was right.

Dustin Clingman's Comments

Comment In: [News - 10/31/2012 - 04:19]

This is a proud day ...

This is a proud day for IGDA and the first of many such announcements Go Finland

Comment In: [Feature - 08/21/2012 - 04:30]

Great Article. Lots of amazing ...

Great Article. Lots of amazing advice here.

Comment In: [News - 08/01/2012 - 04:12]

A couple of points here. ...

A couple of points here. r n r n- Zynga has oodles of cash on hand. Despite the loss on paper, they have plenty of money to reinvest in /acquire new products that will reinvigorate the player base. r n r n- Players may be fatigued of the current generation ...

Comment In: [News - 06/08/2012 - 11:49]

The high point of E3: ...

The high point of E3: The well positioned IndieCade booth staffed with lots of awesome, accessible games to play. r n r nI don 't disagree with the largest chunk of the article, but hundreds of previously unaware journos played Johann Sebastian Joust and learned about the growing success of ...

Comment In: [Blog - 05/18/2012 - 01:09]

There are some very interesting ...

There are some very interesting thoughts in this article. If we 're speaking in the abstract about brain chemistry and whether or not such creations could exist, that 's one thing. r n r nAre there games that exemplify these traits or is this a cautionary tale

Comment In: [Blog - 02/04/2012 - 08:26]

Some good points made here. ...

Some good points made here. Consider the original conversation that started off the post. Presently, there are a number of evergreen titles for which the original development studios are closed and yet royalties may be due. Under our current system, those works continue to be commercially viable and yet no ...