Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 15, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


E. Zachary Knight's Blog


I am an indepedent game developer with Divine Knight Gaming, founder and chief editor of Oklahoma Game Development and a web developer. In my game development, I work with HaxeFlixel to create cross platform games for Linux, Mac, Windows and Web platforms. I am currently working on a series of action adventure games with the first being Shattered Star: Prelude. 

Follow me on Twitter @ezknight @dk_gaming @OKGameDevs @RustyOutlook


Member Blogs

Posted by E. Zachary Knight on Thu, 29 Oct 2015 07:55:00 EDT in Business/Marketing
The Library of Congress released its latest round of exemptions to the DMCA's anti-circumvention clause. This process is completely pointless and ineffective.

Posted by E. Zachary Knight on Mon, 30 Mar 2015 01:30:00 EDT in Business/Marketing, Indie
Sleep and sanity? No need for that here. Check out our experience at Super! BitCon as we made a game while visitors got to play games

Posted by E. Zachary Knight on Tue, 17 Feb 2015 06:52:00 EST in Production, Indie
There are a LOT of tools available for game developers. This is the list of tools we use.

Posted by E. Zachary Knight on Tue, 21 Oct 2014 02:00:00 EDT in
In which I publicly state my opposition to bullying and harassment in the games industry.

Posted by E. Zachary Knight on Tue, 29 Jul 2014 12:41:00 EDT in Design, Console/PC, Indie
This is why these guys are my game dev heroes.

Posted by E. Zachary Knight on Fri, 20 Jun 2014 02:35:00 EDT in Business/Marketing, Indie
Despite our bafflement, Let's Play videos are an extremely controversial issue. Here is our perspective.

E. Zachary Knight's Comments

Comment In: [News - 07/10/2018 - 01:41]

Crunch is a result of ...

Crunch is a result of hard deadlines. You have a stated ship date that you don 't want to miss. If the game isn 't going to be done in time, you have 4 options: r n r n1: Release a broken game and patch it later. Very few devs ...

Comment In: [News - 07/10/2018 - 02:26]

Had Fire Emblem Heroes had ...

Had Fire Emblem Heroes had good gameplay mechanics, I might have stuck with it. Had the random characters had any impact on the difficulty of the game, I might have used it more often. As it stood, the gameplay was so simple and once you get a team of four ...

Comment In: [News - 07/06/2018 - 02:32]

I have downloaded and played ...

I have downloaded and played this on mobile. It is a lot more fun and interesting than I expected it to be after E3. I don 't really see how this game would be that fun on the Switch though. It is very much a mobile title in its design ...

Comment In: [News - 06/25/2018 - 03:43]

DRM 's biggest success is ...

DRM 's biggest success is in making pirates look like the good guys. r n r nFixed it. There isn 't a single DRM system that has never harmed a legitimate customer.

Comment In: [News - 06/14/2018 - 09:19]

For those who need help ...

For those who need help cutting through the corporate BS, this is their statement in a nutshell: We don 't care.

Comment In: [News - 06/11/2018 - 06:56]

Steam China has a lot ...

Steam China has a lot more content that is included in the illegal category than the rest of the world.