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January 21, 2018
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E. Zachary Knight's Blog

 

I am an indepedent game developer with Divine Knight Gaming, founder and chief editor of Oklahoma Game Development and a web developer. In my game development, I work with HaxeFlixel to create cross platform games for Linux, Mac, Windows and Web platforms. I am currently working on a series of action adventure games with the first being Shattered Star: Prelude. 

Follow me on Twitter @ezknight @dk_gaming @OKGameDevs @RustyOutlook

 

Member Blogs

Posted by E. Zachary Knight on Thu, 29 Oct 2015 07:55:00 EDT in Business/Marketing
The Library of Congress released its latest round of exemptions to the DMCA's anti-circumvention clause. This process is completely pointless and ineffective.


Posted by E. Zachary Knight on Mon, 30 Mar 2015 01:30:00 EDT in Business/Marketing, Indie
Sleep and sanity? No need for that here. Check out our experience at Super! BitCon as we made a game while visitors got to play games


Posted by E. Zachary Knight on Tue, 17 Feb 2015 06:52:00 EST in Production, Indie
There are a LOT of tools available for game developers. This is the list of tools we use.


Posted by E. Zachary Knight on Tue, 21 Oct 2014 02:00:00 EDT in
In which I publicly state my opposition to bullying and harassment in the games industry.


Posted by E. Zachary Knight on Tue, 29 Jul 2014 12:41:00 EDT in Design, Console/PC, Indie
This is why these guys are my game dev heroes.


Posted by E. Zachary Knight on Fri, 20 Jun 2014 02:35:00 EDT in Business/Marketing, Indie
Despite our bafflement, Let's Play videos are an extremely controversial issue. Here is our perspective.



E. Zachary Knight's Comments

Comment In: [News - 01/11/2018 - 06:26]

Edit: Thank you for correcting ...

Edit: Thank you for correcting the article. My original comment is below. r n r nWhy are we talking about copyright in this article The first paragraph calls this a patent lawsuit, while the second and third use copyright infringement The source article mentions nothing about copyright. I would hope ...

Comment In: [News - 01/08/2018 - 11:24]

Yeah. That is a little ...

Yeah. That is a little troubling. We should be more focused on diversity in hiring. r n r nI do see the idea though. If we make our games more diverse, it could attract a more diverse pool of applicants. But that is the extent to what I see as ...

Comment In: [News - 01/03/2018 - 10:39]

Dan is right. You have ...

Dan is right. You have to look at all the successfully funded projects at a minimum and determine what percentage have actually delivered on the promise made.

Comment In: [News - 01/02/2018 - 02:21]

While I too have my ...

While I too have my questions and concerns about WHO 's inclusion of gaming disorders here, I also question the motives of the ESA 's rebuke. With the recent uproar about lootcrates and other gambling-like features in games, the ESA has a stake in making sure that the pressure stays ...

Comment In: [News - 12/29/2017 - 04:08]

Always cool to see what ...

Always cool to see what other people want to accomplish. My goal is to successfully complete the One Game a Month challenge. http://divineknightgaming.com/2018/01/01/a-humbling-look-back-and-a-sobering-look-forward-into-2018/

Comment In: [News - 12/27/2017 - 04:47]

This is the kind of ...

This is the kind of thing the ESA should be spearheading, creating a universal accessibility standard that all console and game engine developers should follow. r n r nI am reminded of the PC gaming scene prior to the rise of the EMA and how PC game boxes came in ...