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August 31, 2021
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Fred Tang's Blog

 

HI! My name is fred, had ever worked as UX designer and Product manager,In my spare time, I like reading and experiece new things like cosplay. Focus on tech product , I dream of impressing the world.

Pesonal website: https://freedomkiller.wordpress.com/

 

Member Blogs

Posted by Fred Tang on Mon, 31 Aug 2015 01:07:00 EDT in Business/Marketing, Design, Social/Online, Smartphone/Tablet
What metric should be monitored depend on what game it is, and what is the goal. But there are also metrics that are unique or important only to a particular type of game. No game is the same. You should also choose metrics that is specific for your game


Posted by Fred Tang on Thu, 27 Aug 2015 01:00:00 EDT in Business/Marketing, Design, Social/Online, Smartphone/Tablet
There are some features that are common across all platforms. Like people, invite, request, leaderboard, achievement, etc. Though there may be some differences in specification and use cases, they share common aspects to meet user’s same needs.


Posted by Fred Tang on Tue, 11 Aug 2015 01:53:00 EDT in Design, Social/Online, Smartphone/Tablet
This article is about sociality of social games. How people interact with each other in games are important in today’s games. Games are still under evolution, especially social games.


Posted by Fred Tang on Thu, 06 Aug 2015 12:43:00 EDT in Design, Social/Online
Since it is a building game, and we all natively have the building desires, how about adding a voyage places building feature that players can really see those scenery places and build on them. That could enhance the gameplay experience.


Posted by Fred Tang on Thu, 30 Jul 2015 01:46:00 EDT in Design, Social/Online
Whenever player encounters any difficulty. It is the time to sell your product and consume their resources.


Posted by Fred Tang on Wed, 29 Jul 2015 01:12:00 EDT in Design, Social/Online
Mission should clearly displays the ongoing information of quests while keep the interface concise. Designer should consider user needs, then push the most user needed promotion of quests to user, not just wait the user to find and response.