Glenn Storm, a.k.a. "SuperApe"
I collaborate to develop experiences that tell a memorable story.
My professional experiences range from about a decade as Character/EFX Animator in the feature animation industry to more than six years as Game Designer in the game industry. Published game titles include "Star Wars: The Clone Wars" and "Sonic The Hedgehog" for the LeapFrog Didj handheld console. As Game Designer at the ICT, I worked on projects ranging from non-linear authoring tool design to design lead on large-scale virtual reality story-based adventures. (Roundtable, Bravemind, STRIVE)
Other experience involves decades of computer, table top and "acoustic" game design, game modding in the Unreal Engine and mapping for several other game engines, Flash games, HTML5 game engine development, Unity game development and game design consultation.
Personal projects range from game development, to A.I., to Experience Theory, to story. You are invited to visit my personal website through this link.
Unsolicited advice to win the interview and get the job. This post opens the discussion to Gamasutra and focuses on a Narrative Designer position.
This presentation of one designer's notes on the study of experience concludes.
In what ways do The Magic Circle and real life interrelate within the system of Experience?
Can two related ludic concepts be understood further via the Lens of the System of Experience?
Is the concept of basic needs from Self-Determination Theory consistent with Experience as asserted?
Can the Lens of the System of Experience reveal distinctions between types of Variation?
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The legal concerns about a ...
The legal concerns about a response with feedback useful to the applicant, building a relationship with the company are not exactly clear. Maybe this snippet from a previous blog conversation could be picked at on this point From this post http://gamasutra.com/blogs/TedBrown/20130515/192236/Cast Away.php : r n r nAs a thought experiment, ...
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