Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 19, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Guy Hasson's Blog   Expert Blogs

 

Guy Hasson has nineteen years' experience in storytelling: six theater shows produced, four SF books published, one feature-length SF film, and stories translated into six languages. His latest book is Secret Thoughts.

Here's his homepage.

Here's a link to his latest book.

He previously worked as a freelance story designer and is now Playtika's content manager.

 

Expert Blogs

Posted by Guy Hasson on Tue, 17 Jul 2012 01:16:00 EDT in Design, Console/PC, Serious, Indie, Social/Online
Which reader designed the best villain?


Posted by Guy Hasson on Tue, 10 Jul 2012 09:17:00 EDT in Design, Console/PC, Serious, Indie, Social/Online
The challenge this time: Design the coolest villain!


Posted by Guy Hasson on Fri, 06 Jul 2012 10:32:00 EDT in Design, Console/PC, Serious, Indie, Social/Online
Creating new and improved NPCs.


Posted by Guy Hasson on Thu, 28 Jun 2012 04:23:00 EDT in Design, Console/PC, Serious, Indie, Social/Online
Let’s improve NPC interactions. (Part 1 of 3).


Posted by Guy Hasson on Mon, 11 Jun 2012 08:59:00 EDT in Design, Console/PC, Serious, Indie, Social/Online
Is it good or bad for your story if the player wastes time?


Posted by Guy Hasson on Tue, 05 Jun 2012 06:40:00 EDT in Design, Console/PC, Serious, Indie, Social/Online
Almost 20 people designed worlds. Let's see the best ones.



Guy Hasson's Comments

Comment In: [Blog - 07/17/2012 - 01:16]

Hi Will. r n r ...

Hi Will. r n r nNone of the references you refer to are references that I actually know. So maybe Greg got away with something because my knowledge isn 't great enough, or maybe he didn 't. r n r nReading the Cabin in the Woods synopsis doesn 't seem ...

Comment In: [Blog - 06/11/2012 - 08:59]

Hi Bart, r n r ...

Hi Bart, r n r nI certainly understand the need, as a writer, to have the players calm down a bit and have supposedly nothing happen to them. But if you really give them nothing, you destroy your own story. A story is built on tension. r n r nWhen ...

Comment In: [Blog - 06/05/2012 - 06:40]

Altug Isigan, I don 't ...

Altug Isigan, I don 't have your email address so I can 't send you the prize. Please email me.

Comment In: [Blog - 05/29/2012 - 09:13]

Hi Altug, r n r ...

Hi Altug, r n r nPlease send your entry to guyhasson at gmail dot com, as well, so that I 'll have your email in case you win. r n r nBtw, at least two people sent entries to the mail that were not posted here. Please remember, everyone, to ...

Comment In: [Blog - 05/27/2012 - 08:26]

On the one hand, that ...

On the one hand, that 's a good idea - 'teaching ' through action. The question is not 'would it work ' it would , the question is 'would no one notice ' And would you have deniability if someone does notice I think the answer to both is 'no ...

Comment In: [Blog - 04/26/2012 - 04:12]

Unfortunately, there were only two ...

Unfortunately, there were only two submissions to the Story Design Challenge, which means we won 't have official results. My guess is that the task was too hard and people were afraid to try. In any case, Camila and Anthony, I 'll respond to both your submissions in this comment. ...