Heather Hale's Blog
Greetings! I'm Heather, a recent grad of the MA Cinema studies program at NYU. I love film, but my true passion is writing and thinking about games. I have a blog of my musings if you'd like to check out some more of my stuff: videogamegirlfriend.com
After savoring every last bit of Borderlands 2, my thoughts on it's greatest successes and minor failures are here at last.
My thoughts and reflections on the "Games as Commentary" panel held at Indiecade East.
Panelists: Paolo Pedercini, Richard Hofmeier, Heather Chaplin, and Ian Bogost, Moderated by Simon Ferrari.
Discussion of how the new ending to Mass Effect 3 takes games down a notch in their quest to becoming an legitimate art form. NOTE: spoilers included.
This article discusses the dangerous escape from reality that is playing Minecraft
In the wake of E3, I took some time to sift through the many, many, soldier and/or zombie oriented games to look for any traces of promising female characters in this upcoming gaming year.
Sure all we ladies love FemShep, but there is more than meets the eye to playing as this badass lady.
Heather Hale's Comments
[Blog - 06/27/2012 - 03:41]
I watched all the alternates ...
I watched all the alternates a bit later in the day, and the only one I thought offered anything extra was the choice not to choose. Although it was quick and I really doubt many people would choose not to choose after so many hours of gameplay, I liked the ...
[Blog - 06/09/2012 - 07:10]
As easy as it would ...
As easy as it would be to become a game designer tomorrow and have the magical ability to manipulate the industry immediately, I think I might be too busy getting my nails done. r n r nIn any case, there is obviously no overnight or easy solution to this problem, ...
[Blog - 06/02/2012 - 11:41]
I 've head alot about ...
I 've head alot about that game as well as, I 'd like to pick it up one of these days when I 'm not so broke. I 'll let you know when I do.
[Blog - 06/01/2012 - 01:17]
Nathan: thanks for the explanation, ...
Nathan: thanks for the explanation, not being a developer myself it is interested for me to understand the logistical reasons behind the loss of this feature. It 's doesn 't mean I still don 't long for more games with couch co-op, but I can totally understand the unfortunate fact ...