Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 15, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Indie Game Contests - To Enter Or Not To Enter

by Howard Tsao on 10/08/11 07:41:00 am   Expert Blogs   Featured Blogs

4 comments Share on Twitter    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


It is of course contest season! Or contest submissions season to be more exact. We already submitted to a smaller one, and submission for the Independent Games Festival still needs some work.

Submitting for IGF is of course worth it, not only because it is one of the biggest opportunities for an indie dev team to stand out and be recognized, but it is also the fairest, with little to no strings attached. It is not beholden to a big publisher, and it is an opportunity for indie devs to shine. 

Another contest that we are thinking about is the 2nd Activision Indie Competition. The cash prices are outrageous. Basically the winner gets $175K, and the runner up gets $75K. And it is judged by IndieCade judges. So far so good! But then as we read the contest rules in more detail, we were more confused and concerned. 

The submission asks for “expected schedule, budget, team make up for development of the game, and execution plan.” While this is fine and reasonable in a way, to ask a contest submission for this much information is a bit out of the ordinary. Especially in terms of execution plan.

Not exactly sure what to say there, that we will work day and night to make the game? I guess the point is to see if the team knows what it is doing or not, and if it has any organization at all. 

“The submission must not feature brand names or trademarks.” This is really unclear. I’ve asked ePrize, the entity running the contest, but haven’t gotten any response yet. The confusion is that, I don’t know what feature refers to. Is it referring to someone else’s brand name or trademark? If so, this makes total sense.

But is it referring to our own brand name or trademark? If so, then this is more than a bit weird. Does this mean that we cannot have a name or logo for the game? If we happen to like our game, and want to get it trademarked, are we disqualified? And what is the point of not allowing a developer to brand his or her own game? Doesn’t seem to make sense. Hope I can get some clarifications about this soon. 

“The Submission cannot have been submitted previously in a promotion of any kind or exhibited or displayed publicly through any means.” We’re not quite sure what “publicly” means. Does it prohibit us from entering into other contests? Does it mean that we can’t have game progress or game content be shown on our own blog or by any game media? If so, this seems really harsh. Indie devs deserve every opportunity to shout at the mountain top, since no one else would do the shouting for us. 

According to the submissions rules, in order to become a finalist, an dev must sign documents giving “Activision the right of first refusal to be the publisher.” But also according to the rules, there can be 5-10 finalists, which means that some finalists may not receive any money at all from the contest. And the submission has to sign to “acknowledge of Sponsor’s development of game concepts that may be similar to entrant’s Submission.”

In this case, there is a concerning worst case scenario, a dev places as a finalist, gets no money from the contest, has to have Activision as the publisher, and Activision doesn’t do enough to market the game. While this of course protects Activision, and I’m sure Activision has the best of intentions, signing this doesn’t make me feel totally comfortable. Granted, we are talking about Activision here.

It would probably be an awesome opportunity to work with Activision. But strictly speaking in terms of the rules of the contest, this does seem a bit forceful. Activision is paying a lot of money, but this entire contest reads more like a vehicle for Activision to scout for games to publish. While there is nothing inherently wrong with that, the lesson here is just to understand what a contest is exactly about, why we are entering it, and making sure that everything is clear. 

For the time being, we will probably elect to pass on it and focus Guns Online for IGF next year.

Related Jobs

Plarium Michigan Studio LP
Plarium Michigan Studio LP — San Mateo, California, United States

UX Designer
innogames — Hamburg, Germany

Java Software Developer
Remedy Entertainment
Remedy Entertainment — Espoo, Finland

Senior Gameplay Designer (World Systems)
Remedy Entertainment
Remedy Entertainment — Espoo, Finland

Senior Gameplay Designer (Combat)

Loading Comments

loader image