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December 10, 2019
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Survivor Squad - 200 days of Greenlight

by Hugo Cardoso on 10/21/13 03:09:00 am   Featured Blogs

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The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Howdy Gamasutra folks!


My name is Hugo Cardoso and I'm the developer behind Survivor Squad. I wrote an article one month after it was released and I hope it has helped some people have a more clear picture as to how well you can expect your average indie game to do.
Survivor Squad has just hit 200 days on Greenlight and as a result I decided to make a small video with some info on what happened in these 200 days.

Stats from the video:
It was released on 14/May/2013. ($8.99, €6.99, £5.99)
Currently available on 8 stores (Humble Widget, GamersGate, Desura, GreenManGaming, Amazon, ShinyLoot, IndieGameStand, GetGamesGo)
Survivor Squad has sold 983 copies direct and 8928 copies in bundles generating $7700.
The bundle sales were from IndieGameStand (887) and IndieGala which sold a total 33452 bundles but only 8041 redeemed their Desura key.
It took 7 months to develop with a one man team and a budget of $350.

With this blog post I hope to provide another data point that may help someone decide if indie game development is viable for them.


Regarding Greenlight

My opinion on Greenlight is a rather positive one, especially right now where to get to the top you need around 15k upvotes. It was certainly not very good when you needed 60k+ since there are plenty of good games that cannot hit those numbers. If the current rate of approval keeps up (~30 every 2 weeks) then pretty soon in order to get to the top you will only need 10k which should be attainable to most titles.

I see a lot of people saying how they think Greenlight is horrible and how they wish it would go away but the way I see it, it's a system with some flaws but much better than their old system.
Based on what I read online, in their previous system you would just send the game to Valve and 3 months later you'd get a "Yes" or "No" and that was about it. If Valve were still using this method I don't think that Survivor Squad, along with many other games that have been accepted, would ever get on Steam.
With Greenlight I can try to prove that there's an audience for the game by getting people to vote on it and as a result I may climb the Greenlight ladder and one day get on Steam.

Thanks for reading!


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