Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 24, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Hugo Cardoso's Blog

 

Howdy!

My name is Hugo Cardoso and I'm the one man behind Endless Loop Studios, an indie game development studio.

 

After developing several successfull Flash Games (56gaming.com) I've made the jump to PC games in 2013 and since then have developed 5 titles.

Survivor Squad

Survivor Squad: Gauntlets

Game Corp DX

Blueprint Tycoon

Hyper Knights

http://www.endlessloopstudios.com/

 

Member Blogs

Posted by Hugo Cardoso on Wed, 17 May 2017 10:18:00 EDT in Business/Marketing, Indie
My story isn't sexy or exciting but I've been running a sustainable indie business since 2013.


Posted by Hugo Cardoso on Mon, 21 Oct 2013 03:09:00 EDT in Business/Marketing, Console/PC, Indie
Watch the journey of an unknown PC/Mac title through the Greenlight ladder.


Posted by Hugo Cardoso on Fri, 14 Jun 2013 07:56:00 EDT in Business/Marketing, Console/PC, Indie
Success stories are easy to find but not necessarily helpful for someone just starting out, in this article I would like to share the sales numbers of my PC game Survivor Squad that launched one month ago.



Hugo Cardoso's Comments

Comment In: [Blog - 05/09/2017 - 03:00]

Very cool idea r nI ...

Very cool idea r nI would say the only flaw in the game is that on the upcoming list you cannot see the price which I believe is very important especially in the lt 100k categories. r nBased on my own research it seems Steam values number of copies more ...

Comment In: [News - 11/01/2016 - 05:26]

I believe the only difference ...

I believe the only difference between GAAP and Non-GAAP is that Non-GAAP includes the deferred revenue. r n r nThey are expecting most of that profit to arrive on Q4.

Comment In: [News - 06/02/2016 - 06:03]

If jump height was being ...

If jump height was being doubled every 18 months it would be safe to assume that one day you could jump enough to be considered flying.

Comment In: [News - 05/31/2016 - 05:51]

So for Desktop only developers ...

So for Desktop only developers the price just went from a flat 1500 to either 4500 or 1500 per year.

Comment In: [Blog - 06/19/2015 - 06:01]

You are making the incorrect ...

You are making the incorrect assumption that everyone values their money in the same way and the only reason people don 't buy at full price is because they know a discount is coming. r nSomeone working in the US getting 2000 a month might find a 10 game to ...

Comment In: [News - 06/08/2015 - 04:08]

Where are you all finding ...

Where are you all finding the Refunds numbers on Steam I 've looked all over and I can 't find any stats on Refunds anywhere.