Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 23, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Jack Matthewson's Blog


Recent Computer Science Graduate of the University of Reading. Looking to break into the games industry while working on solo projects in his spare time.


Member Blogs

Posted by Jack Matthewson on Sun, 23 Jun 2013 04:30:00 EDT in Production, Indie
Moving off Java development and on to Unity, I'm finding everything pretty engaging so far. Of course I've yet to actually produce anything myself.

Posted by Jack Matthewson on Sat, 22 Jun 2013 03:56:00 EDT in
My project is all finished, marked and returned. I graduated university with a 2:1 in computer science which I'm pretty pleased with. This project has highlighted a few things that I need to take more seriously in future though.

Posted by Jack Matthewson on Sat, 02 Mar 2013 04:44:00 EST in
It's probably a testament to bad planning, but a choice I made early on in the development of my program has forced me to rewrite a lot of code. It's all back to where I want it now though.

Posted by Jack Matthewson on Sun, 10 Feb 2013 04:45:00 EST in Programming, Indie
I'm tackling the meat of the behind-the-scenes code for my centipede game. This means sending and receiving commands through sockets and making sure exceptions are handled if one or both machines happens to die.

Posted by Jack Matthewson on Mon, 04 Feb 2013 04:47:00 EST in Programming, Indie
After working at (among other things) my game prototype for the last month, I'm starting to get something that resembles a usable piece of software.

Posted by Jack Matthewson on Sun, 18 Nov 2012 08:36:00 EST in Programming, Indie
After a prolonged planning phase, I'm moving forward with my project development. I had to learn a few lessons about expectation management and interpreting the project brief, but I feel like I can start to make progress now.

Jack Matthewson's Comments

Comment In: [Blog - 03/04/2013 - 03:36]

Honestly I wouldn 't know ...

Honestly I wouldn 't know anything about your game if you hadn 't released a multiplayer component. As it is I kind of like it. I think people that back Kickstarters don 't always realise they 're making an investment in an idea rather than a purchase with a list ...

Comment In: [Blog - 03/02/2013 - 04:44]

I 'm producing a cut ...

I 'm producing a cut down version of the game Centipede to run across my universities network. Check my whole blog here:

Comment In: [News - 02/22/2013 - 06:14]

Honestly, if he 's talking ...

Honestly, if he 's talking about all the new gamers that the Wii and mobile gaming have brought into the fold, then winning them over will be all about price point. This is the only place that Sony could seriously scupper themselves right now. Releasing the PS4 at a similar ...

Comment In: [News - 02/08/2013 - 01:18]

Personally, I considered myself a ...

Personally, I considered myself a big Devil May Cry fan, having completed all of them except 3. See, I never really reveled in the combat or tried hard for SSS combos. I never mastered the stance system or spent hours in the colosseum. r n r nI loved the world ...

Comment In: [News - 02/04/2013 - 12:57]

I really enjoyed that talk. ...

I really enjoyed that talk. I think there 's a lot there that can be used to motivate an individual whether they are depressed or not.

Comment In: [News - 09/28/2012 - 08:29]

Speaking from experience, I 'd ...

Speaking from experience, I 'd agree that forum marketing is generally not worth the time investment, especially for a smaller company. If you try to conceal it, it 's subversive and can actually damage your product if caught out, if you 're overt then people will generally ignore it.