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October 17, 2017
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James Coote's Blog


Founder and game developer at Crystalline Green Ltd.

You can follow me @JamesACoote


Member Blogs

Posted by James Coote on Wed, 28 Sep 2016 09:57:00 EDT in Design, Console/PC, Indie
The Wii U is reaching the end of its lifetime, but after nearly three years making games for Wii U in one way or another, I still plan to continue that for as long as Nintendo will let me. Why? The Wii U has all the toys a game designer could want.

Posted by James Coote on Mon, 25 Jan 2016 02:01:00 EST in Business/Marketing, Console/PC, Indie
A personal story, and a retrospective on why the OUYA failed and what can be learned from it.

Posted by James Coote on Mon, 08 Sep 2014 12:45:00 EDT in Design, Console/PC, Serious, Indie
Experiments and experiences of using eye tracking technology from the recent Rolling Eye game jam

Posted by James Coote on Wed, 09 Apr 2014 06:22:00 EDT in Design, Serious, Indie
Exploring social awkwardness through games

Posted by James Coote on Thu, 30 Jan 2014 09:00:00 EST in Business/Marketing, Console/PC
Nintendo plan to create a new "Quality of Life" platform. But what sort of things can a games company like Nintendo bring to the world of fitness and healthcare, and why should we, as an industry, care?

Posted by James Coote on Mon, 16 Dec 2013 10:05:00 EST in Business/Marketing, Production, Console/PC, Indie
My impressions of the id@london event for Xbox One indie developers

James Coote's Comments

Comment In: [News - 09/20/2017 - 05:33]

Thinking about what Stieglitz said ...

Thinking about what Stieglitz said about using reviews as a way of getting feedback - maybe swapping out the Steam Review system with a feedback system could help change the whole conversation around games on Steam.

Comment In: [Blog - 09/14/2017 - 10:39]

I 'd suggest it 's ...

I 'd suggest it 's not the hardware itself that 's the problem. Rather, alternative controllers require genuinely innovative mechanics design. You can 't take an existing genre or template game off the shelf and just put a twist on it. r n r nThere are many hidden barriers to ...

Comment In: [News - 03/08/2017 - 10:40]

It takes both skills and ...

It takes both skills and talent to create games. We don 't have enough people in this country with the necessary skills. Training them takes time, and then it takes even more time for them to gain the experience needed to excel. r n r nMeantime, foreign workers can plug ...

Comment In: [Blog - 03/02/2017 - 11:32]

You have a much better ...

You have a much better yes vote than either of my two games stuck on greenlight for months, so there 's cause for optimism there

Comment In: [News - 12/05/2016 - 07:23]

Moreover, what happens when Russia ...

Moreover, what happens when Russia host the 2018 world cup I 'm sure there will be considerable pressure on sponsors in the run up to that tournament, and the EA-FIFA partnership could be included in that.

Comment In: [Blog - 11/21/2016 - 12:49]

Really I can only see ...

Really I can only see VR budgets going one way. Maybe space for Triple-I indies and work-for-hire, but not small teams doing innovative stuff.