James Coote's Blog
Founder and game developer at Crystalline Green Ltd.
You can follow me @JamesACoote
The Wii U is reaching the end of its lifetime, but after nearly three years making games for Wii U in one way or another, I still plan to continue that for as long as Nintendo will let me. Why? The Wii U has all the toys a game designer could want.
A personal story, and a retrospective on why the OUYA failed and what can be learned from it.
Experiments and experiences of using eye tracking technology from the recent Rolling Eye game jam
Exploring social awkwardness through games
Nintendo plan to create a new "Quality of Life" platform. But what sort of things can a games company like Nintendo bring to the world of fitness and healthcare, and why should we, as an industry, care?
My impressions of the id@london event for Xbox One indie developers
James Coote's Comments
[Blog - 09/14/2017 - 10:39]
I 'd suggest it 's ...
I 'd suggest it 's not the hardware itself that 's the problem. Rather, alternative controllers require genuinely innovative mechanics design. You can 't take an existing genre or template game off the shelf and just put a twist on it. r n r nThere are many hidden barriers to ...
[News - 03/08/2017 - 10:40]
It takes both skills and ...
It takes both skills and talent to create games. We don 't have enough people in this country with the necessary skills. Training them takes time, and then it takes even more time for them to gain the experience needed to excel. r n r nMeantime, foreign workers can plug ...
[Blog - 03/02/2017 - 11:32]
You have a much better ...
You have a much better yes vote than either of my two games stuck on greenlight for months, so there 's cause for optimism there
[News - 12/05/2016 - 07:23]
Moreover, what happens when Russia ...
Moreover, what happens when Russia host the 2018 world cup I 'm sure there will be considerable pressure on sponsors in the run up to that tournament, and the EA-FIFA partnership could be included in that.
[Blog - 11/21/2016 - 12:49]
Really I can only see ...
Really I can only see VR budgets going one way. Maybe space for Triple-I indies and work-for-hire, but not small teams doing innovative stuff.
[Blog - 09/28/2016 - 09:57]
Thanks, and good luck with ...
Thanks, and good luck with finishing your game too. If it makes you feel better, I 've only managed 2 finished games in 5 years of indie dev