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January 17, 2018
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Jeff Alexander's Blog


Jeff has been a game designer with various small PC & mobile game studios in the Seattle area since the mid-2000s. One of his works was an IndieCade 2011 finalist. Prior to getting into the tech side of things, he worked in the board & hobby game space, primarily as lead designer for the collectable card game Legend of the Five Rings.


Member Blogs

Posted by Jeff Alexander on Fri, 18 Apr 2014 03:02:00 EDT in Design
Lessons from competitive gaming can be broadly applicable to life in general.

Posted by Jeff Alexander on Tue, 11 Feb 2014 03:19:00 EST in Design
Making a game fun and maximizing its revenue are often viewed as antithetical, but the best practices for both heavily overlap.

Jeff Alexander's Comments

Comment In: [Blog - 03/12/2015 - 01:54]

Yomi is specific here, and ...

Yomi is specific here, and Skill is broad. That 's leading into much of the disagreement here, IMO. r n r nIf it 's important to maintain a triumvirate, you 'd be better off keeping Luck and Skill as they are and generalizing the Yomi category into all unlearnable talents ...

Comment In: [Blog - 07/22/2014 - 06:08]

Is Brianna Wu 's Polygon ...

Is Brianna Wu 's Polygon piece the original article and Elizabeth Sampat 's response here the myriad flaws...articulated by the community , or is Elizabeth 's post the original and this comment stream the commentary And which authors does the second paragraph refer to The grammar in this post is ...

Comment In: [News - 07/02/2014 - 07:09]

By this argument, advertising-policing agencies ...

By this argument, advertising-policing agencies should have no power to act against ANY company that lies about its products if those products cost nothing to acquire. Definitions notwithstanding, I think that 's a dangerous technicality to leave open for exploit.

Comment In: [News - 05/15/2014 - 05:49]

That daftness of it all ...

That daftness of it all is that WoTC main card game, Magic the Gathering, was originally just called magic, but they changed it because they didn 't believe the name Magic would be trademark enforceable. r n r nBy originally , do you mean during product development Because it was ...

Comment In: [News - 04/15/2014 - 07:24]

False analogy. Those are profitable ...

False analogy. Those are profitable because of what they are, not how they 're sold.

Comment In: [Blog - 03/28/2014 - 09:09]

Is your game an indie ...

Is your game an indie game r n No. We used Visual Studio. r n- no indie dev, ever