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May 16, 2022
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This article discusses the process of creating rhythmic and melodic diversity in a system based on horizontal segmentation for the music of Lineage M: The Elmor, by video game composer Winifred Phillips.

Posted by George Jijiashvili on 05/12/22 04:38:00 pm in Business/Marketing, Console/PC, Social/Online
EA broke up with FIFA, but this will have little impact on �EA Sports FC� games� future success. Meanwhile, FIFA is about to learn about the complexities involved in making a successful game. Omdia's games analyst provides his thoughts in this piece

Posted by Josh Bycer on 05/06/22 02:58:00 pm in Design
Elden Ring's design is going to be studied for months, but for this post, I want to be the dissenting opinion that Elden Ring's take on soulslike combat may be flawed in an unusual way.

Posted by George Jijiashvili on 05/06/22 01:51:00 pm in Business/Marketing, Console/PC, Social/Online
In April 2022, Omdia polled over 3,700 consumers in the US, UK, and Germany to gain insight into their awareness and uptake of cloud gaming services. Compared to our findings from a similar survey in November 2020, there has been a surge in awareness.

Posted by Tommy Thompson on 04/29/22 10:15:00 am in Design, Programming, Console/PC
A modern classic that's almost 30 years old, let's find out how it works!

Posted by George Jijiashvili on 04/29/22 09:28:00 am in Business/Marketing, Console/PC
Yesterday Microsoft said that more than 10 million people have streamed games over Xbox Cloud Gaming, but does this actually tell us anything meaningful? Omdia's principal games analyst George Jijiashvili provides his thoughts in this opinion piece.





This article will try to explain the application of social thinking in game experience design.

Posted by Mike Marrone on 05/13/22 11:26:00 am in Design, Programming, Production, Console/PC, Serious, Indie
Game Dev Digest Issue #141 - Solo Development, and More! The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Alex Kubodera on 05/13/22 11:10:00 am
Depth is what keeps a game feeling fresh long after its release. So what is it, and how do you capture that elusive magic?

Posted by Joe Slack on 05/12/22 02:53:00 pm in Business/Marketing
One question I hear all the time is �should I pitch or self-publish my board game?� It's not an easy question to answer, as there is a huge difference between designing a board game and publishing one. Let's dive into what each method entails.

This article tries to find some answers from the perspective of the player side and psychological mechanisms.

Posted by Matthew Gianfrancesco on 05/12/22 10:42:00 am in Design, Programming, Indie
The eighth weekly devlog of Deterrence. I continue to build the user interface to include minimap unit commands, multiple selected units and landing zone commands.