Why don't all video game stores have prominent, detailed real-time charts showcasing new & trending games using actual sales, versus obfuscating them under 'featured' titles or complex menu navigation?
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
What to do if something is overpowered for beginners, but fine for experienced players? Simple stat changes won't do in such cases. This blogpost discusses 3 approaches to fixing beginner balance that we've used in Awesomenauts and Swords & Soldiers 2.
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, and lots more.
How to better set up your (game) communities for kinder user experiences.
Getting back into Indie-Games after decades with The Climate Trail
More information about the Fringe Planet Kickstarter - a week into the adventure
95% of mobile F2P games are unprofitable. In this series of articles, I’ll share my insights on the most common reasons why mobile games don’t reach profitability. To kick things off, let’s start with: starting development without a clear business c
In October 2018, I’ve told her, Helen, to just draw whatever she wants and put it on twitter. Ten months later, we have published our game, Merchant of the Skies, our best game so far, into early access. It is a direct result of that decision.
Continuing our discussion on building your game for the Tencent's WeChat platform, we talk a bit about the infrastructure of games developed in WeChat, as well as a few tips and tricks you might need to know to save you time and hassle.
A look at why moral choices in games often don't feel impactful, and how they can be done better.
In September, Apple traditionally refreshes its branded operating system. As promised, we will get the dark theme, Apple Watch App Store, reduced sizes of apps and their updates, sign in with Apple, and more.