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Joe Chang's Blog


I'm pursuing a dream that I've had since I was 3 - to become a games developer.  I come from a corporate IT background, and over the last couple of years transitioned into full time indie game development.  I'll do this for as long as I can - to make my passion a reality!

I love playing and making all kinds of games, but one genre that has really captured my imagination from a young age is horror.  I guess it's the ability for the best horror media to move me on a visceral level that has fascinated me through the years.


Twitter: @Joe_Eyemobi



Member Blogs

Posted by Joe Chang on Mon, 17 Nov 2014 01:38:00 EST in Business/Marketing, Console/PC, Indie
Phantasmal wasn't a massive success even though we had ticked all the boxes for what a Kickstarter should do. We weren't able to pin point a single cause, but we had some theories on some of the reasons.

Joe Chang's Comments

Comment In: [Blog - 11/16/2015 - 01:27]

Great article Tara - we ...

Great article Tara - we 'll definitely need to consider Social Sharing with our game

Comment In: [Blog - 10/14/2015 - 03:46]

Great article Tara Looking forward ...

Great article Tara Looking forward to the next one about the Social Shares.

Comment In: [Blog - 09/30/2015 - 02:03]

Great work Adam - looking ...

Great work Adam - looking forward to seeing more Project Ascension in future :

Comment In: [Blog - 09/30/2015 - 02:03]

Great thanks for the comparison ...

Great thanks for the comparison

Comment In: [Blog - 10/01/2015 - 01:22]

Great article Thomas, and thanks ...

Great article Thomas, and thanks for giving us insight into the end-to-end process. As with your extensive blog on horror gaming theory, this is massively inspiring and helpful to a starting-out horror game dev :

Comment In: [Blog - 11/17/2014 - 01:38]

Thanks Bryan - I 'm ...

Thanks Bryan - I 'm glad it 's helpful