I am a composer and producer who creates bespoke audio for visual and interactive media. Having been a musician since the age of seven my whole life has revolved around music and audio. My aim in life is to create the best possible audio for each project I work on, as well as educating the world in the importance of audio in the visual realm and how to produce high quality audio.
So far in the series we have covered key and tempo with regards to composing music for video games. In the article chords are discussed. An understanding of the construction of chords and how they can be utilised effectively with visual media is key
Following on from the last blog post regarding key and tempo when composing. This post looks at tempo a bit more in-depth and uses examples to illustrate how certain techniques help to create suspense. As well as why it is key to get the feel right.
The choice of key and tempo are of upmost importance when composing for visual media. Although this article focuses on an advert composition the same principles apply for when composing for any area of a video game. For instance, an emotional cut scene.
[Blog - 01/27/2014 - 03:13]
Great read Charlie. I need ...
Great read Charlie. I need to read this book and show it to my boss. Not sure he will take too kindly to it though. I definitely believe in these principles and I always work more effectively when I am allowed to work on my own time schedule from where ...