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John Byrd's Blog


CEO of Gigantic Software.  Previously: COO of CRI Middleware, Inc.; Director of Development Technology at Sega; Senior Project Manager at Electronic Arts; Senior Engineer at 3DO.  


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Posted by John Byrd on Wed, 26 Oct 2011 12:28:00 EDT in Programming
logog is a portable C++ library to facilitate logging of real-time events in performance-oriented applications, such as games. It is especially appropriate for projects that have constrained memory and constrained CPU requirements.

John Byrd's Comments

Comment In: [Blog - 10/17/2014 - 12:30]

The real world refers to ...

The real world refers to these as user stories. story r n r nInventing user stories can be dangerous. It is far easier to imagine people who will like your game, rather than actually go out and talk to potential customers. Real customers are much less tractable than user ...

Comment In: [Feature - 07/12/2013 - 01:00]

What, no mention at all ...

What, no mention at all of the Z-machine Without it, SCUMM would not have existed.

Comment In: [Blog - 01/05/2014 - 04:21]

I believe Mark Twain beat ...

I believe Mark Twain beat Jesse Schell to that definition by about 120 years. Work consists of whatever a body is obliged to do. Play consists of whatever a body is not obliged to do.

Comment In: [Blog - 11/12/2013 - 08:39]

It will make you reevaluate ...

It will make you reevaluate certain friendships after playing. r n r nNever hire a game designer who thinks this is a good idea.

Comment In: [News - 08/07/2013 - 06:31]

That 's Greg for you. ...

That 's Greg for you. Don 't underestimate the man 's intelligence.

Comment In: [Blog - 07/11/2013 - 04:58]

Rock on, Robin ...

Rock on, Robin