Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 23, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Game Design Questionnaire

by John Mawhorter on 08/16/09 03:40:00 am   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutras community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

I made this quiz for fun, but I think the answers show at least a little bit of your design personality. Questions on the left, my answers follow on the right. I repasted the questions alone at the bottom if you want to copy-paste in order to answer.

Turn-based or Real Time? Turn-based

Rounds or Respawn Timers? Rounds

Cutscenes or Scripted Events? Scripted Events

Sliding Floor Tiles or Sliding Blocks? Sliding Blocks

Free To Play or Subscription Based? Subscription Based

Crosshairs or Iron Sights? Iron Sights

Skill Trees or Dialogue Trees? Skill Trees

Console or PC? PC

Coop or Multiplayer? Multiplayer

Block or Dodge? Dodge

Open World or On Rails? Open World

What is the most beautiful feature or mechanic in games? Jumping

What is the most disappointing game you have ever played? World of Warcraft

What is your favorite game judging solely by user-interface? Freedom Force

What famous designer do you wish you were? Warren Spector

What game's world is most interesting to you? Morrowind

What game would you most like to turn into a franchise with 13 sequels? God Hand

[Use for your answers]

Turn-based or Real Time?

Rounds or Respawn Timers?

Cutscenes or Scripted Events?

Sliding Floor Tiles or Sliding Blocks?

Free To Play or Subscription Based?

Crosshairs or Iron Sights?

Skill Trees or Dialogue Trees?

Console or PC?

Coop or Multiplayer?

Block or Dodge?

Open World or On Rails?

What is the most beautiful feature or mechanic in games?

What is the most disappointing game you have ever played?

What is your favorite game judging solely by user-interface?

What famous designer do you wish you were?

What game's world is most interesting to you?

What game would you most like to turn into a franchise with 13 sequels?


Related Jobs

Remedy Entertainment
Remedy Entertainment — Espoo, Finland
[01.22.18]

Lead Game Designer
Blackstorm
Blackstorm — Mountain View, California, United States
[01.19.18]

Studio Game Engineer
Plarium Michigan Studio LP
Plarium Michigan Studio LP — Portage, Michigan, United States
[01.19.18]

Senior Systems Designer
Naughty Dog
Naughty Dog — Santa Monica, California, United States
[01.18.18]

Web Developer





Loading Comments

loader image