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October 23, 2017
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John Rose's Blog


John is a game developer at PlayFirst. He has worked as a designer and gameplay programmer on some pretty random games. John has only been in the industry since 2005 but thinks he knows everything.

*EDIT* 2005 is starting to seem like a long time ago...


Member Blogs

Posted by John Rose on Thu, 21 Jul 2011 05:39:00 EDT in Design
Why exactly does killing work so well in games?

Posted by John Rose on Thu, 18 Feb 2010 03:08:00 EST in Design
Examining the beauty of games that take place in one focused locale.

Posted by John Rose on Sun, 22 Mar 2009 05:49:00 EDT in Design
Why don't more games capitalize on the power of the single antagonist? A look at how and why movies can show us a thing or two.

John Rose's Comments

Comment In: [Blog - 03/16/2017 - 10:09]

Good summary : ...

Good summary :

Comment In: [News - 01/18/2017 - 03:49]

dude way cool ...

dude way cool

Comment In: [Blog - 09/29/2016 - 10:06]

Game development isn 't an ...

Game development isn 't an investment, it 's risk management. That 's the truest statement I 've seen here in a while. I wish more devs had your realism, for their sake.

Comment In: [Blog - 05/14/2014 - 04:49]



Comment In: [Blog - 04/30/2014 - 12:49]

Awesome article ...

Awesome article

Comment In: [Feature - 01/29/2013 - 04:20]

This article has a little ...

This article has a little of everything Well done, and thanks for sharing the wisdom of decades.