Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 22, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Jordan Mechner's Blog


Jordan Mechner is a game designer, writer, and filmmaker. His games include Karateka, Prince of Persia, The Last Express, and Prince of Persia: The Sands of Time. He has published his game development journals from the 1980s as a book, The Making of Prince of Persia. Jordan blogs at and is @jmechner on twitter.


Jordan Mechner's Comments

Comment In: [News - 05/11/2012 - 03:51]

Emily 's comment that r ...

Emily 's comment that r n r n The whole idea that a story is a kind of intellectual property and only counts the first time you tell it, and that it 's cheating to repurpose someone else 's story, to retell it, is... not the way people conceived of ...

Comment In: [News - 03/01/2012 - 04:06]

I can 't wait to ...

I can 't wait to play this.

Comment In: [News - 02/15/2012 - 09:01]

Zachary, do you mean to ...

Zachary, do you mean to say that instead of calling Broderbund tech support for a replacement disk, you just re-inserted the disk on side B which contained the secret upside-down version and beat the entire game playing upside down Now THAT'S the way of the warrior.

Comment In: [Feature - 11/28/2008 - 02:37]

Mark and Mark, I'm amazed ...

Mark and Mark, I'm amazed at your powers of recall. Reading this interview really brought back memories. Just one correction: We tracked down that derelict 1914 sleeping car in a trainyard in Athens, Greece. Also, there's a little graphics glitch on CD3 I've been meaning to talk to you about. ...