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January 18, 2018
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Jorge Diaz's Blog


Jorge Diaz is a comic artist and game developer from the awesome island of Puerto Rico. He holds a double B.F.A in Sequential Art and Computer Art from the Savannah College of Art and Design and is currently continuing his graduate education.

He has worked in the games industry for over 15 years in many capacities including Lead Artist, Animator, Lead Designer and Project Coordinator.

He is credited in over 40 titles, most of which were developed for Nintendo handheld devices(GBC, GBA and NDS). Some of his contributions include 2014 Skylander titles for tablets and next gen consoles, Spider-man GBC, Spongebob: Legend of the Lost Spatula GBC, Bruce Lee: Return of the Legend GBA, Lion King 1 1/2 GBA, Shrek 2 GBA, Spider-man 2 NDS, Over the Hedge NDS, Shrek 3 NDS, Transformers Movie NDS (Autobots and Decepticons) and Club Penguin: Elite Penguin Forces NDS. 

Jorge currently teaches Intro to Computer Sciences for the College of Saint Rose. He has also illustrated several self published graphic novels and as well a book on the U.S. Constitution for the company For Beginners Books.

You can read his comics for free at


Member Blogs

Posted by Jorge Diaz on Fri, 09 Mar 2012 03:22:00 EST in Design
Can you think of a first-person shooter game (FPS) that is developed for little kids to enjoy? FPSís games developed for children never reach the popular appeal of their mature rated counterparts. I've wondered about this.

Posted by Jorge Diaz on Mon, 06 Feb 2012 09:48:00 EST in Design
Bad habits are a part of every day life and are developed subconsciously as a result of routine actions. One day I sought out to understand the types of bad habits that are specific to game design. Enlisting the help of my peers this is what I arrived at.

Jorge Diaz's Comments

Comment In: [Blog - 12/05/2013 - 11:22]

Great article. I would have ...

Great article. I would have liked to see the underlined principle behind the choices in your first code example. Thank you for sharing.

Comment In: [Blog - 07/15/2013 - 12:51]

Great topic and examples. I ...

Great topic and examples. I find thumbnails and images can also be helpful when designing interactions and state machines. They do not need to be complex. r n r nI feel that images also help provide a frame of reference for the reader who is faced with multiple 2-3 page ...

Comment In: [Blog - 06/17/2013 - 01:30]

I like this quote. For ...

I like this quote. For me it frames the issue with Persistent Gaming Collectives and single player experience in a very accessible way. r n r n I may not like white bread, but I 'm not going to stop shopping at your store just because you sell it. If ...

Comment In: [Blog - 05/01/2013 - 01:58]

Your monetization scheme, much like ...

Your monetization scheme, much like your control scheme, is a design restriction that you must work within. Love it. Great Job Chris

Comment In: [News - 10/23/2012 - 10:02]

Listen to that rambling, that ...

Listen to that rambling, that man is a lunatic, a danger to himself and society. Someone get Schafer back on his meds.

Comment In: [News - 08/28/2012 - 03:56]

I enjoyed Godzilla Destroy All ...

I enjoyed Godzilla Destroy All Monsters. Overall the combat felt good with the exception of a few monster specific moves that were a little cheap Destroyah laser horn . r n r nWhile you were able to move the monsters during small hits the bigger KO hits laser horn can ...