Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 22, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


A Game Manifesto

by Jorge Garcia Celorio on 05/01/13 10:17:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


This philosophy focuses on videogames, but it may be extended to all games.

I believe games are for everyone.

I believe everyone is able to play games, regardless of physical and mental conditions.

I believe games are pivotal to endure and express human existence.

I believe games are art.

I believe games communicate social issues and anxieties.

I believe games enable us to create situations we are not able to experience in real life.

I believe games are a solid complement to real life.

I believe games communicate.

I believe that people who play, are people who maintain a possitive attitude.

I believe games convey human emotions.

I believe we learn best from games.

I believe games enable us to interact in an effective way with others.

I believe games are more than action or violent mechanics.

I believe games must portray the fears, insecurities, and desires of the creators.

I believe games are able to strengthen us to confront life’s challenges.

I believe games are more than graphics.

I believe games tell stories.

I believe games educate us.

I believe more people should be making games. Especially, minorities and “sub-cultures”.

I believe games do not age.

I believe games have an everlasting presence in our lives.

I believe games coupled with practice can teach anything. ANYTHING.

I believe games leave a legacy.

I believe there is a deep correlation between psychology and gaming.

I believe in the trascendental power of a game.

I believe in game development.

I believe in games.


“We don’t stop playing

because we grow old;

we grow old because we stop playing.”


–George Bernard Shaw

Related Jobs

Giant Enemy Crab
Giant Enemy Crab — Seattle, Washington, United States

Gameplay Engineer
Insomniac Games
Insomniac Games — Burbank, California, United States

Technical Art Director
Lucky Charm Games
Lucky Charm Games — Altadena, California, United States

Web Developer - Front End
Blackstorm — Mountain View, California, United States

Studio Game Engineer

Loading Comments

loader image