The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
For this week's Dissecting Design, I took a look at the monetization model of South Park Phone Destroyer and how it encapsulate all the best/worst aspects of monetized game design.
- 0:00 -- Intro and Campaign Play
- 7:16 -- South Park Phone Destroyer's Best Parts
- 11:12 -- Progress in the Game and P2W Aspects
- 18:30 -- The PVP Push
- 30:46 -- Final Thoughts