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For this week's Dissecting Design, I took a look at the monetization model of South Park Phone Destroyer and how it encapsulate all the best/worst aspects of monetized game design.
- 0:00 -- Intro and Campaign Play
- 7:16 -- South Park Phone Destroyer's Best Parts
- 11:12 -- Progress in the Game and P2W Aspects
- 18:30 -- The PVP Push
- 30:46 -- Final Thoughts