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Dissecting Design -- South Park Phone Destroyer

by Josh Bycer on 01/09/18 09:57:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

For this week's Dissecting Design, I took a look at the monetization model of South Park Phone Destroyer and how it encapsulate all the best/worst aspects of monetized game design.

  • 0:00 -- Intro and Campaign Play
  • 7:16 -- South Park Phone Destroyer's Best Parts
  • 11:12 -- Progress in the Game and P2W Aspects
  • 18:30 -- The PVP Push
  • 30:46 -- Final Thoughts


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