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January 22, 2018
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Josh Bycer's Blog

 

For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I also have a Patreon Campaign set up to help support my family and keep things running while I continue to put out content here and on my site.

 

Member Blogs

Posted by Josh Bycer on Fri, 12 Jan 2018 09:11:00 EST in
Today's post looks at the hoarding syndrome in video games. How certain designs create it, and the best ways to combat it.


Posted by Josh Bycer on Thu, 11 Jan 2018 09:56:00 EST in
Today's post takes a philosophical look at what a game designer brings with regards to the identity and philosophy of a video game.


Posted by Josh Bycer on Tue, 09 Jan 2018 09:57:00 EST in Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet
Each week, Game Design Analyst Josh Bycer takes a closer look at a video game. This week, it's the monetization issues of South Park Phone Destroyer


Posted by Josh Bycer on Fri, 05 Jan 2018 10:27:00 EST in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Today's post is a high level talk about UI Design and why it's often overlooked when it comes to game development.


Posted by Josh Bycer on Wed, 03 Jan 2018 10:43:00 EST in Design, Console/PC, Indie
2017 was an amazing year for video games, and I wanted to share with everyone my personal top 10 of the year.


Posted by Josh Bycer on Thu, 07 Dec 2017 09:37:00 EST in Design, Production, Console/PC, Indie
One of the bigger design trends of this decade has been integrating RPG design and systems into action games, and we're going to talk about how that has helped and harmed the genre.



Josh Bycer's Comments

Comment In: [Blog - 01/12/2018 - 09:11]

Grim Dawn kind of had ...

Grim Dawn kind of had that problem with lots of components that could be combined together with some of them used at specific points. What they did was let you put everything you had into the stash, but the game would take components from the stash if they were used ...

Comment In: [News - 01/12/2018 - 04:06]

It 's a shame no ...

It 's a shame no one mentioned Asura. An Indian Mythology themed Rogue-like where your skill tree is procedurally generated along with the levels. It was my second favorite game of 2017.

Comment In: [Blog - 12/19/2017 - 10:46]

I have to argue against ...

I have to argue against the subject of this post, as what you 've described isn 't depth, but simply adding more monetization options to the game. r n r nThe leveling up system does not grow or change how someone plays the game, but simply makes the game easier ...

Comment In: [Blog - 11/21/2017 - 10:34]

That 's weird, I just ...

That 's weird, I just tested it and it worked fine. Here 's the original link and maybe that will work better: https://www.youtube.com/watch v pWHMXIltrc

Comment In: [Blog - 10/25/2017 - 01:24]

Also agree that a /little/ ...

Also agree that a /little/ grinding is positive /if/ the gameplay is compelling enough Grandia combat - makes you feel you earned your numbers going up a bit. r n r nThat 's always the thing about grinding, is that it 's just you playing the game normally, but without ...

Comment In: [Blog - 10/19/2017 - 10:01]

I must be the odd ...

I must be the odd man out among my friends, as I 've heard this from them, but never had that much trouble in the beginning.