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October 23, 2017
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Josh Foreman's Blog   Expert Blogs


Josh Foreman has been working as an artist/designer in the game industry since '96, on projects including Descent 3, Alter Echo and Guild Wars.  He also tumbles down stairs for fun.



Personal Art:


Expert Blogs

Posted by Josh Foreman on Thu, 29 Dec 2016 12:38:00 EST in Design, Programming, Art
Meandering thoughts about a flawed modern masterpiece.

Posted by Josh Foreman on Wed, 27 Jul 2016 10:26:00 EDT in Design, Indie
How Rogue-Lites are making me a better person.

Posted by Josh Foreman on Thu, 27 Mar 2014 01:43:00 EDT in Business/Marketing, Design, Indie, Smartphone/Tablet
An examination and open question about difficulty spikes in Free-To-Play games

Posted by Josh Foreman on Fri, 02 Sep 2011 03:27:00 EDT in Design
Perhaps, in the nature of things, analytical understanding must always be a basilisk which kills what it sees and only sees by killing. C.S. Lewis ~ The Abolition of Man

Posted by Josh Foreman on Fri, 04 Feb 2011 07:16:00 EST in Design
The final and probably unnecessary- part of an argument for minimizing cutscenes as story-telling devises.

Posted by Josh Foreman on Wed, 06 Oct 2010 07:12:00 EDT in Design
Here are some ideas for taking the good stuff out of cinematics and incorporating them into the game world.

Josh Foreman's Comments

Comment In: [Blog - 02/03/2017 - 09:46]

So the times when this ...

So the times when this is NOT a problem are when the squads are dropped of in the drop ships. They could have leaned more heavily on that.

Comment In: [News - 07/22/2016 - 04:00]

Great and accurate insights. ...

Great and accurate insights.

Comment In: [Blog - 08/12/2013 - 01:56]

Been playing this on my ...

Been playing this on my Vita for the past month. I originally bought it on Steam, but I don 't generally like to play platformers on my computer. VERY happy for the port. Sadly, the images in this article are now all broken. :

Comment In: [Blog - 03/31/2016 - 07:15]

Well said. ...

Well said.

Comment In: [News - 03/11/2016 - 01:46]

YES I will be commenting ...

YES I will be commenting much more frequently now Which is EXACTLY what the world needs now.

Comment In: [News - 02/19/2016 - 03:59]

Good list. This is THE ...

Good list. This is THE game that set me on my trajectory to becoming a videogame artist/designer. I was 11 or 12 when my friend got LoZ and our time puzzling our way through it created life-long memories. It 's funny how profound little things like a gold cartridge or ...