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Rescue or Harvest?
Harvest or Rescue?
In the
end, it doesn't matter which choice you make. Rescue the Little Sisters
and lead them out into the world to live, and learn, and love; or
harvest them for their Adam and use it to make Rapture a nuclear power.
Either way in order to reach that final confrontation with Fontaine
that will decide the fate of Rapture, you have to be a bastard.
The real moral choice in BioShock
was never about the Little Sisters at all, it was all about the Big
Daddies, and in hindsight how could it have been any other way.
Lumbering, difficult to communicate with, yet extremely protective the
Big Daddies are not merely a refreshingly concept in their own right,
but also an interesting representation of a father as seen through the
eyes of a little girl. But more than any of that, they are the only
inhabitants of Rapture with the ability but not the desire to do you
harm.
Relentless
in their defence of the Little Sisters, a Big Daddy on their own can be
walked right past without incident. They are only a threat if you
threaten them or their charge. Yet, it's not possible to escape Rapture
without resorting to cold blooded murder, for that's what it is.
Regardless of your choice to Rescue or Harvest the Little Sisters you
always have to attack and kill the otherwise harmless Big Daddies. That
a rather unpleasant concept. Other shooters, for all their
preoccupation with violence, don't explicitly require you to kill
something that is not a direct threat to you in order to progress; it’s
occasionally an option but never a requirement.
The
more I think about this the more I wondered if that really is the case,
after all you can obtain some Adam from the first Little Sister you
encounter, and there are at least three Plasmids and several Gene
Tonics to be found in the world without requiring any expenditure of
Adam. What if it is possible to not kill any of the Big Daddies?
The
game would be a lot more difficult without the Adam from the Little
Sisters, but on closer examination it actually seems like it's certain
feasible to not murder a single Big Daddy. There's an exception here
which is the final Big Daddy you encounter at the end of the Proving
Grounds, however that Big Daddy is always enraged and therefore
it's possibly to make the case that his death is acceptable as an act
of self defence; which in itself is a morally grey argument.
The
first time you freely meet a Little Sister and Big Daddy, at the end of
the Medical Pavilion, it's strongly implied that you need to defeat the
Big Daddy in order to move on, but what if you don't? That's something
I intend to find out when I next get a chance.
There
is one location in which it is implied that you do need to murder a Big
Daddy, and it's not even with the potential excuse that "I needed the
Adam". Near the end of Hephaestus you need to complete a device
designed to overload the power to Ryan's office security systems to
grant you access to Rapture's Central Control and Ryan himself. In
order to create this device you need four R-34 wires, which can only be
found on the corpses of Big Daddies.
You therefore have to murder four
Big Daddies for nothing more than a single wire; or do you? There are
at least two Big Daddies already to be found dead in Hephaestus, and if
you are willing to backtrack to the Medical Pavilion there's another
corpse there (Where you first encountered a Little Sister), and one at
the very start of Port Neptune. If the game recognises that you can
recover the R-34 wire from them then it's potentially possible to
complete BioShock without ever killing a single Big Daddy, and thus not
ever killing anything that isn't trying to kill you.
If
that is the case then BioShock actually manages to provide a moral
choice that's more subtle than what you decide to do with the Little
Sisters. Even if it's not, maybe that's part of what BioShock is trying
to say: in a world of enlightened self-interest, maybe even cold
blooded murder is acceptable if it benefits you. Maybe you really do
have to be a bastard in order to survive.