Keith Burgun's Blog
I'm the lead game designer at Dinofarm Games, creators of 100 Rogues and Auro. I'm also the author of Clockwork Game Design. I'm a writer for Gamasutra as well as my own blog at keithburgun.net.
Email me at email@example.com.
Strategy game designers should start thinking about alternatives to “score systems” for their games. In this article I talk about why we use score systems right now, what their weaknesses are, and how we can (as well as why we should) move beyond them.
For too long, we social progressives have turned a blind eye to violence glorification in media, despite increased awareness on other kinds of bad messages.
Designer Keith Burgun makes the case for why single-player should be perhaps considered the ideal/default way to make strategy games.
I think Riot Games is Blizzard 2.0, and League of Legends is the best game that has been made so far in human history. Here's why.
The Clockwork Game form is a framework for understanding how to design elegant, evergreen strategy games. In this article, I explain why you should care.
NYU's Practice: Game Design in Detail conference is one of the best conferences in the world for those who really want a technical deep dive on understanding interactive systems. But this year's event seemed quick to reject opportunities for progress.
Keith Burgun's Comments
[Blog - 06/17/2016 - 03:19]
Except for the whole he ...
Except for the whole he was trying to get legislation passed that would ban certain materials, and I would be explicitly against such legislation thing. I would literally veto any of his bills if I had executive authority. And also I 'm not trying to paint a direct violent games ...
[Blog - 02/04/2016 - 02:14]
That is much better, you ...
That is much better, you 're right. I still think Riot leads in this regard, however, what with their YouTube talk show and podcast and everything.
[News - 01/21/2016 - 04:13]
I really wish this article ...
I really wish this article had actually addressed some of the criticisms of randomness in game design, rather than just kind of shrugging it off by saying well, people like randomness and it 's fun . r n r nIf the point of this article was, hey, you can make ...
[News - 12/07/2015 - 05:59]
I love the idea that ...
I love the idea that Bethesda is showing some social progressivism here, but it 's much more likely just due to something like, they didn 't get around to putting in a more robust restrictive romance system .
[Blog - 11/17/2015 - 01:12]
[Blog - 11/12/2015 - 12:20]