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January 17, 2018
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Kevin Oke's Blog


I'm co-founder of EdTech startup LlamaZOO. We're based in Victoria BC, and were named a finalist for 2015 Victoria Startup of the Year.

I'm also also the founder and creative director at Edit Mode. Our debut title UFO Dad is available on PlayStation Mobile.

Prior to all this, I spent six years as a designer in both studios and consulting on console and mobile, working with and for companies such as Next Level Games, Nickelodeon, Glu and Beeline Interactive.

Before I began desigining professionally, I worked in QA and developed a portfolio of games in Game Maker. The highest profile of these is De Toren, which was named to's Top 10 freeware arcade games of 2009.

Lastly, I've also written for Fast Company, the Canada Media Fund and Inside Mobile Apps, and mentor teams at mobile game-focused incubator and accelerator Execution Labs.


Member Blogs

Posted by Kevin Oke on Mon, 18 May 2015 06:53:00 EDT in Design, Production, Indie
Eight months of development compressed into a two minute video, with takeaways that all developers can use - plus some horribly embarrassing placeholder graphics to laugh at.

Posted by Kevin Oke on Wed, 06 Aug 2014 02:32:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet
When talking about business models in games, the three most talked about are free-to-play, premium and subscription. However there is also the episodic model. When does it makes sense to use the episodic model, and what are the advantages to using it?

Posted by Kevin Oke on Wed, 02 Jul 2014 08:39:00 EDT in Business/Marketing, Design, Production, Smartphone/Tablet
The Fast Follow strategy in mobile F2P games is in danger due to several key factors a) skyrocketing CPA, b) app store surfacing issues c) emerging new curation channels and d) major publishers as gatekeepers.

Kevin Oke's Comments

Comment In: [Blog - 05/18/2015 - 06:53]

Thanks Power Up Audio did ...

Thanks Power Up Audio did an awesome job with the music and SFX.

Comment In: [Blog - 07/08/2014 - 05:51]

Love the watercolour style and ...

Love the watercolour style and choice of colours, the latter really reminds me of Japanese SNES games.

Comment In: [Blog - 03/24/2014 - 01:23]

Good post, although I agree ...

Good post, although I agree more with the sentiment than the evidence presented. You can basically sum this up as the fact that games are commoditized more than they were before at least now. This happened through an explosion of free/cheap dev tools and game playing devices becoming mass market ...

Comment In: [News - 01/09/2014 - 03:55]

Nice interview. Jason Carr is ...

Nice interview. Jason Carr is definitely one of the good guys and a hell of a game designer.

Comment In: [News - 09/19/2013 - 04:45]

Wow - this just reeks ...

Wow - this just reeks of irresponsibility, taking 500k to make a demo demo of an ambitious, niche project to try to appeal to investors, during a time when VC spending in games is down. r n r nTroubles on the console side, the smartphone threat, state of the global ...

Comment In: [News - 08/28/2013 - 11:35]

The 2DS is interesting because ...

The 2DS is interesting because it 's an example of the verticalization typically seen in a product 's sunset period, but Nintendo 's hand has been forced to an extent with the market 's rejection of 3d. Design-wise yeah, it 's ugly. Feels like a training tablet for kids so ...