Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 21, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Larry Carney's Blog


Author. Philosopher. Video Game Scholar. Follow me on Twitter @JazzKatCritic for discourse about gaming, geekery, and deep fried bacon mac & cheese.


My latest book exploring the question of "what is gaming culture" and "what is the place of games, gaming, and gamers in society", Dreams of A Distant Planet: Chrono Trigger and the World Revolution of Video Games, is now available globally for Tablets, Smartphones, Kindle devices, and PC through the Kindle Store and Kindle App through Amazon.


Member Blogs

Posted by Larry Carney on Wed, 19 Nov 2014 08:25:00 EST in Business/Marketing, Design, Production, Art, Serious
A look at recent events in the Swedish games industry, and how the consumer can be harmed when a content creator and an industry merely desire to do the right thing.

A serious look at a nonsensical issue.

Larry Carney's Comments

Comment In: [Blog - 04/08/2015 - 02:15]

IMO, this study is analogous ...

IMO, this study is analogous of taking photographs from a tall skyscraper down into the streets at three different time periods. You get a beautiful view of a lot of things, but not very clear if you try to focus on a single thing. This means we need a high ...

Comment In: [Blog - 02/09/2015 - 02:28]

It is an interesting perspective. ...

It is an interesting perspective. From my background, many of these things working absurdly long hours, etc. are just a matter of course for people in a society or culture where there are few socioeconomic opportunities. Generally, there is also a factor of hard physical labor involved with such stories ...

Comment In: [Blog - 01/28/2015 - 05:27]

I 'm not surprised by ...

I 'm not surprised by the anti-pixel view held by some gamers. Perhaps it is simply the market letting content creators know that the number of titles utilizing such an aesthetic might be approaching over saturation. r n r nYou mentioned the game is also releasing for PC. What has ...

Comment In: [News - 01/22/2015 - 03:59]

Haven 't played the game ...

Haven 't played the game yet, but the way the mechanics are discussed makes it sound like something quite fun

Comment In: [News - 01/07/2015 - 07:08]

It really is good that ...

It really is good that awareness of the challenges faced by some in the gaming community is being raised, and that they are actively having discussions with those in the industry to address those challenges.

Comment In: [Blog - 01/05/2015 - 01:17]

I second this. Being able ...

I second this. Being able to share the tenets of game design in language that non-developers can understand is an effort that goes a long way in garnering appreciate from gamers towards the industry, and the craft of design itself.