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October 20, 2017
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Leigh Harris's Blog


I'm an indie developer working out of Sydney.

That developer is named Flat Earth Games. I (@leighformayor) and my brother (@expectproblems) started this company in late 2011 with the express purpose of revisiting our childhood and creating original experiences for mobile devices which paid homage to the classic building and strategy games of old.

Our first game is Township (working title), a medieval crafting and exploration game for iPad and iPhone, and we're being incredibly stubborn and sticking to that old school and long-forgotten model of charging a premium up front for the game and not littering it with microtransactions. Crazy, I know, but what can I say? We long for a simpler time, I suppose.

Anyway, our full blog is over at, but anything significant will be posted here.


Member Blogs

Posted by Leigh Harris on Mon, 23 Jun 2014 01:46:00 EDT in Design, Indie
If you're raised in a male-normative society, it can be hard to realise when things you do as a matter of habit have sexism ingrained in them. Here are a few small things I've done to try and not be part of the problem while working on indie games.

Posted by Leigh Harris on Tue, 13 May 2014 01:34:00 EDT in Business/Marketing
A fan recently sent us an email praising us for remaining premium. We talk about pricing strategies all the time, but it's so great to receive positive feedback. It's one of those emails which keeps you going, so I asked his permission to re-blog it...

Posted by Leigh Harris on Tue, 16 Apr 2013 01:11:00 EDT in Design, Smartphone/Tablet
For the last year, I've been making my first videogame outside of my part time job with a team of people I've only just met. Having been through severe depression at the same time, I decided I'd write about the experience and how it's affected the game.

Posted by Leigh Harris on Mon, 12 Nov 2012 11:28:00 EST in Design, Smartphone/Tablet
This is a short, sharp blog post about our first experience a users' (experience). Our lead programmer Rohan is talking about mobile screen real estate and how we've made a few key decisions.

Leigh Harris's Comments

Comment In: [Blog - 06/23/2014 - 01:46]

Also true Hadn 't though ...

Also true Hadn 't though of how the characters around the central character made them look. I 'm also not sure that the artwork, cool as it is, will appear in the game itself. Most people playing won 't actually see the art, just the top-down pixelated person running around.