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January 22, 2018
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Louis Png's Blog


I am a student who is pursuing my final year in  Diploma in Games Design, in Republic Polytechnic, Singapore.

I am here to help offer advice and help to other indie developers, and hope to be able to write and publish documents to help people along their way in game designing, especially student such as myself.

As I am young and relatively inexperience, please help me along my way and offer constructive feedback, thank you.

A bit about me:

Started being involved in games design since 2008
Enjoy tying in games and design into various topics, such as psychology, philosophy and anthropology.

Favourite genres:

Favourite games:
Deus Ex
Thief: The dark project
Fallout 3
Dissidia Duodecim


Member Blogs

Posted by Louis Png on Fri, 30 Jan 2015 01:30:00 EST in Design, Console/PC
As one of my first few works in a long hiatus, I will like to take some time to analysis and observe the relations in data and information displayed to a user, and the difficulty curve of a game.

Posted by Louis Png on Wed, 25 Jan 2012 12:13:00 EST in Design, Indie
1B7V, experimental gameplay on the theme of extinction of morales.

Posted by Louis Png on Mon, 23 Jan 2012 06:02:00 EST in Design
Mortal Kombat 9 Review

Posted by Louis Png on Thu, 12 Jan 2012 03:02:00 EST in Design, Indie
I often pondered this topic as I proceed through my years and develop games. Should we play more?

Posted by Louis Png on Mon, 09 Jan 2012 02:14:00 EST in Design
The following is my keynote for my diploma in Games Design. I wrote this, to help settle a theme for the year, so that the diploma can have a goal to work towards.

Louis Png's Comments

Comment In: [Blog - 04/13/2012 - 10:06]

Interesting, I had never considered ...

Interesting, I had never considered the four archetypes in relation to social gaming. You had indeed made an interesting point.

Comment In: [News - 02/20/2012 - 04:59]

Very interesting perspective, and true ...

Very interesting perspective, and true enough, the media world certainly is not bonding as well as we thought it will. While the term gamification is hanging around for the past couple of years, we certainly hadn't gotten to a stage where we could readily gamify the other aspects of art, ...

Comment In: [Blog - 02/04/2012 - 06:15]

Great read, and as generations ...

Great read, and as generations progress, we should also ensure that the upbringing of the following generations should also improve.

Comment In: [News - 02/03/2012 - 02:44]

The last line seems to ...

The last line seems to contain another context...if you know what I mean. But yeah, people do seem to play games that seems to fit under the 3 categories mentioned. Lots of time the silent and shy person will enjoy the chaotic and crude GTA, or the social magnet may ...

Comment In: [Blog - 01/25/2012 - 11:30]

@Michael Unfortunately that's really how ...

@Michael Unfortunately that's really how developers in the industry is like... But I had also many encounters of people who joined Games Design, and not wanting to be designers in time to come, resulting in people who are unmotivated. And really, this article defines what everyone who wants to be ...

Comment In: [Blog - 01/27/2012 - 03:44]

Immersion is indeed a very ...

Immersion is indeed a very interesting point for designers. When we speak of this term, it commonly means at the polish stage, to make the player feel, experience and ultimately, believe their game world. When I were to design a game, I often consider the immersion as being a core ...