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September 20, 2020
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Environments in We Were Here Together

by Lucia de Visser on 11/21/19 10:39:00 am

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The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

We're back with another entry in our We Were Here Together developer diary. As a cooperative puzzle adventure game, there were some interesting design challenges to overcome. Our first episode was about the central theme of the game, cooperation. You can watch that one here!

This second episode in our developer diary series is about environmental design, how we brought Antarctica and Castle Rock to life, and how we incorporated puzzles into those environments.

You can watch Episode 2: Mysteries of Misty Valley below:


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