Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 17, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Develog#1:-Our Mistakes In Making Game

by MK Dev on 11/06/20 12:43:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Dark Gladiator:-The Extinction

                                  Devlog(#1)

 

1.Introduction

So hi guys,this is my 1st blog of my life so I don't know to how    to design a blog in Gama sutra but then also I am just trying so I can learn more.Now this blog is about our game Dark Gladiator,now in this devlog I am going to give some information about the game and also the mistakes which I and my team made till now.

 

2.About Dark Gladiator

 Dark Gladiator is an 2D Indie Game which focuses on a nice Story and a great Adventure . The story is based on Shang who goes to a hill station village for curing his disease,The headmaster of that place is expert in magical powers and Karate,he actually belongs to another realm but came here to find a worthy person who can handle some god like powers, so by the help of that person he can stop Lee who wants to take Dark Eye(One of powerful substance in this game universe) and persecute humanity.And fortunately Shang was worthy of it.So to know that how headmaster convince Shang and how Shang will stop Lee,then join our discord server:-https://discord.gg/yGr8bVpw9z or support us on patreon:- https://www.patreon.com/user?u=41264169  to get the demo first.

 

3.Our Mistakes

  • Recruiting 

         The main mistake done by us was that we recruited some people to do our VA             for free work,at start they agreed to work and asked few days before starting their recording, we gave time to them but many of them took their step  back from the project when the time came to record their voices and gave excuses,after all it was my mistake that I should check their history before giving work to them, due to this mistake so much of time was wasted but then also some VA who are in the team right now are very good, they also have  interest in the project like me so I would thanks them otherwise making this  game would be a dream only.

  • Making Anime Type Cut scene

         As our game is story based game so making cut scene is important for the                  project,1st I tried to make a full animated cut scene which was a big mistake,I was not professional in making animation nor a nice budget for recruiting a professional one ,due to this blunder I wasted one month for making 5 minutes cut scene and it was also looking bad and after then I decided to make comic  type cut scene which is easy and less time consuming and I completed one  section of the game in just week, that's why I would recommend you to try to  make things under your limit.

 

 

Thanks for reading this article, I hope it will help you in your own indie game project.


Related Jobs

Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[05.14.21]

Senior Systems Designer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[05.14.21]

Senior Games Writer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[05.14.21]

Combat Designer





Loading Comments

loader image