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Mac Senour's Blog

27 year game industry vet with more scars than should be humanly possible. I'm asked from time to time: "Have you ever..." and before they finish I usually answer: "Yes and prolly more than once". I have a blog and podcast entitled "about (making) games". You can find it by doing a Google on that title... really, try it right NOW.

Member Blogs

Posted by Mac Senour on Mon, 01 Feb 2010 03:49:00 EST in Design
Periodic Chart of the Elements... for games. As a board game designer, I tend to talk about games by their main game play element. As a video game producer I talk about a games genre and what new elements a game contains. I needed a way to trends etc.

Posted by Mac Senour on Mon, 26 Oct 2009 04:06:00 EDT in Production
There's done and then there's DONE and then there's Gold Master. Who really points the finger and says yes it has reached the final point, no more work need be done? Hint: They're paid by the hour.

Posted by Mac Senour on Thu, 02 Apr 2009 11:00:00 EDT in Production
What does it mean to be "too close" to a product? Does that really cloud your vision about the quality, or schedule?

Mac Senour's Comments

Comment In: [Blog - 04/21/2014 - 11:46]

I have always included a ...

I have always included a Why sales will love this title or Sales points or Differentiators section.

Comment In: [Blog - 03/04/2014 - 11:58]

This is true for Producers ...

This is true for Producers as well. I recently pulled my application from a company that has a Producer Quiz, first question: How many game systems do you own Because owning a bunch of systems makes me a better producer... r n r nI think the real problem is that ...

Comment In: [Blog - 11/15/2013 - 09:10]

For me, along with a ...

For me, along with a GDD is a TDD. You 'll find things to trip you up in the GDD, and you 'll find the same thing in a TDD.

Comment In: [News - 06/28/2013 - 06:50]

Hard to pick just one: ...

Hard to pick just one: r n r nHim: It 's Thursday, what can we release today r nMe: Nothing is ready r nHim: You don 't understand, it 's Thursday and I told the the big boss that we release games every Thursday r n r nHim: Kill it, ...

Comment In: [News - 05/10/2013 - 04:57]

So much for that big ...

So much for that big billboard along 101 about how great a place Gree is to work, and you should join hem.

Comment In: [Blog - 04/09/2013 - 01:39]

I 'm thinking of starting ...

I 'm thinking of starting a yearly thing. I 'm gonna call it: Game Developers Who Actually Develop Conference. I 'll have it at my house in the SF Bay area. You need to have a published game, or work for a publisher to attend. This is not a marketing ...