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September 23, 2017
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Marvin Hawkins's Blog


Hi My name is Marvin Hawkins, I'm an online marketer for a leading beverage distributor. By day, I work on growing my work's online community and social media outreach. By night, I'm a hobbyist game programmer/Designer.

Now that the obligatorily geeky intro is out of the way, here's a bit more about me. Deciding to add more videos on the various projects I'm working on here. I've worked with all kinds of game development tools, but my current poison flavored fun is Unity3D. I play all kinds of games, though mobile and social have taken up most of my time lately. I love to write, and am an avid reader. I also tweet way too much about sports. Follow at your own risk: @MarvinHawkins


Member Blogs

Posted by Marvin Hawkins on Fri, 15 Nov 2013 07:19:00 EST in
I had the honor of hosting the 2013 IGDA Chicago Game Jam. Here's a blog about my experience.

Posted by Marvin Hawkins on Tue, 13 Aug 2013 12:22:00 EDT in Design, Production, Console/PC, Serious
In late July, scientists from The Field Museum BioSync department met with game developers from all over Chicagoland. The goal? Create fun games based on their scientific research. The following is my take on the event as one of the participants.

Posted by Marvin Hawkins on Wed, 07 Aug 2013 01:07:00 EDT in Design, Production
I participated in the July Mini Ludum Dare competition. The goal was to create a real time strategy game in 7 days. Below are what I took away from the jam.

Posted by Marvin Hawkins on Tue, 11 Oct 2011 11:37:00 EDT in Design, Production, Indie
Last month, me and a few of my closest friends executed our first game jam. we are all industry hopefuls with no finished game titles to our name. Through the jam, we hoped to finish that elusive first project. Results inside:

Posted by Marvin Hawkins on Tue, 11 Oct 2011 12:35:00 EDT in Design, Production
A repost from my blog that lists near future experience building opportunities.

Marvin Hawkins's Comments

Comment In: [Blog - 02/19/2015 - 01:24]

Hi Kevin, r n r ...

Hi Kevin, r n r nFirst off thanks for sharing your story Second good job on releasing/finishing a game. You have a really good perspective on what you can improve for next time. r n r nIt 's kind of disheartening to see the tone taken in mobile, pc et ...

Comment In: [Blog - 11/03/2014 - 03:43]

I go through this daily. ...

I go through this daily. Thank you for sharing Whenever I come up with a design I think: 'This is too simple, it only belongs on mobile r n r nI believe this mindset stems from receiving a game development education that was primarily focused on triple A. Everything else ...

Comment In: [News - 08/28/2014 - 01:00]

I was going to ignore ...

I was going to ignore this, and not comment. I think people like myself have been silent for too long. I JUST had an argument with my co worker about this 'drama '. He was trying to explain to me how the sites he participate in aren 't harrasing someone, ...

Comment In: [Blog - 08/07/2014 - 03:02]

Thank you for the honest, ...

Thank you for the honest, unflinching look at the business I had a couple of questions. r n r nLike you I tried working with my friends. It didn 't end well. We still talk, but we didn 't finish the projects we tried so I don 't really trust ...

Comment In: [Blog - 05/14/2014 - 04:49]

I agree with Jeff Vogel ...

I agree with Jeff Vogel 's viewpoint. It 's tiresome the snobbery of 'real ' games industry. I love all games. I love Aquaria, I played an embarrassing amount of Tiny Tower, Angry Birds and Clash of Clans. I personally find that I spend most of my time with tablet ...

Comment In: [News - 03/13/2014 - 02:50]

My condolences ...

My condolences