Today Ask Gamedev turns 1 year old! If you haven't heard of Ask Gamedev, we're a YouTube channel made up of game industry veterans and we make videos on game design, game engines, marketing games, game career planning and more. Today, we want to share our top 3 videos on career planning! If you don't have time to watch them, we have highlight summaries below each one:
In this video, we go over the top mistakes that we see game studio candidates make, and share simple things that you can do to avoid them! In short, they're:
Not showing an interest in games
Not telling the company WHY they should consider you
Not having project or portfolio references ready
Looking for new opportunities while in the middle of a dev cycle for another developer
Blending in too much with the other applicants
Not researching the company
Not following up
Not having any experience
How does one break into the game industry? We get this question a lot! Some people get hired right out of college. Some people transfer from other creative industries. And sometimes people start their own projects, making the industry come to them. It just takes hard work, diligence, and great timing. Here's a quick summary on each of the 4 tips:
Read up. Keep up. No matter what role you’re applying for, it’s important to have a full understanding of how the industry is doing. Browse gaming news daily, read game post-mortems and GDC decks. Check out financial reports from public companies.
Network. Attend every event that you can, and meet people at these events. Attend your local gamedev meetups, go to conventions like GDC and PAX. Strike up conversations with other game developers, and grow your network.
Make something. Potential employers always want to see what you’ve made. If you don’t already have a portfolio, get on it. Start a project and show that you can create something.
Broadcast Yourself. You need to show your work! Create a website and show your game off. List it on indiedb. Create an itch.io account and post it there. If your expertise is something else, find a way to share your knowledge.
Has your game development team ever stalled as a result of that one specific skillset role that just can't be filled? In this video we review these most cherished of game development team members - the roles that are virtually impossible to fill on short notice:
Rendering Engineer - The strong rendering engineer has historically been the hardest role to fill on a dev team. Why? It's because rendering is a very complicated discipline within general engineering and requires strong mathematical skills in addition to familiarity with major rendering engines, like DirectX and OpenGL.
Technical Artist - Tech artists provide a bridge between the art team and the engineering team - they provide the ability to write scripts, or create tools and pipelines, that can optimize the integration of art into the build.
Network server Engineer - Multiplayer and server features of a game may need to support custom implementations like matchmaking, marketplaces, social features, anti-cheat detection, leaderboards, cross-play, and many other features that require server-side work. Knowledge of cloud services, database design, networking technologies and protocols, and online services are all complex areas where an experienced networking engineer can be extremely valuable.
User Acquisition Expert - The UA Expert is a data-driven individual who can optimize ad spend in a way that continually drives down acquisition costs - while partnering with design to increase the overall ROI of those customers.These people live in the analytics, looking for trends and anomalies that can be exploited.
We hope these videos help you with your personal career planning and your overall gamedev journey. If you like our content, you can subscribe to our channel at https://www.youtube.com/askgamedev. If you have any gamedev questions, feel free to reach out at [email protected]