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January 23, 2018
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Matt Hughson's Blog


Matt Hughson is a Game Programmer working out of Vancouver, British Columbia, Canada. He's been doing it for about 10 years now, and over that time has had the chance to work on some amazing projects!

Professional Work History

Matt helped develop the online lobby systems used across almost every EA Sports title. He helped architect and create the Flash frontend systems used by Radical Entertainment on multiple shipped titles (and a few cancelled ones). Matt also lead both the Frontend and Mission programmers on Prototype 1 and 2 respectively. In 2012 Matt left Radical Entertainment to help form a new studio in Vancouver: Digital Scapes. Funded by Techland, the studio behind Dead Island, they developed a special PVP game mode for the game Dying Light, set to ship sometime in 2014. Currently Matt works for Microsoft at Blacktusk Studios in Vancouver.

Independent Development

In his spare time, Matt programs even more! While his professional work allows him to work on massive, multi-million dollar game projects, he has a passion for making small 2D games as well. These smaller projects allow him to take the role of Designer and Technical Director. Most of these projects are open source, and can be viewed online by anyone interested.


Member Blogs

Posted by Matt Hughson on Mon, 28 Apr 2014 10:56:00 EDT in Programming, Production, Serious, Indie, Smartphone/Tablet
The jump from Windows Phone to Android was tougher than expected. Here is a quick primer on the lessons I learned, hopefully saving you some headaches!

Matt Hughson's Comments

Comment In: [Blog - 04/30/2014 - 11:54]

Your camp sounds amazing I ...

Your camp sounds amazing I 've actually been thinking of organizing something like this as well although on a much smaller scale . Glad to hear it worked out so well

Comment In: [Blog - 04/27/2014 - 11:57]

Nice list Hadn 't heard ...

Nice list Hadn 't heard of Pencil 2D before. Going to check it out