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October 19, 2017
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Matthew Bentley's Blog

 

Born in New Zealand, die in the arms of a tree, write music, play games. Make the world a better place.

 

Member Blogs

Posted by Matthew Bentley on Fri, 16 Oct 2015 02:05:00 EDT in Social/Online
I attempt to delineate what's the core issue at stake.


A rundown of why game audio is 3 decades behind film and how to improve it.


Part 10 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Wed, 09 Oct 2013 03:30:00 EDT in Audio, Design, Production, Console/PC, Serious, Indie
Part 9 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Wed, 07 Aug 2013 05:47:00 EDT in
Part 8 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Tue, 06 Aug 2013 04:30:00 EDT in Design
Part 7 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.



Matthew Bentley's Comments

Comment In: [News - 09/08/2017 - 04:00]

Imaginary r nWhich country do ...

Imaginary r nWhich country do you live in

Comment In: [News - 08/22/2017 - 05:03]

Best making of, of 2017, ...

Best making of, of 2017, in my view.

Comment In: [News - 08/25/2017 - 03:37]

Hm, not sure that 's ...

Hm, not sure that 's going to work out for them.

Comment In: [Blog - 07/31/2017 - 08:29]

I loved this game far ...

I loved this game far more than Shovel Knight - the controls and movement were far more intuitive and greater. Thanks

Comment In: [Blog - 07/11/2017 - 11:42]

TBH you lost me at ...

TBH you lost me at camelCase. r nAlso, you might want to read Knuth 's actual full quote... it 's not that succinct. r n Programmers waste enormous amounts of time thinking about, or worrying about, the speed of noncritical parts of their programs, and these attempts at efficiency actually ...

Comment In: [Blog - 02/14/2017 - 09:08]

I personally would 've taken ...

I personally would 've taken a sequel to Savant Ascent, although the update is certainly welcome I would 've known about you guys were it not for Savant.