Matthew DeLucas's Blog
Game developer from Pittsburgh who has been working at Schell Games for over 6 years, starting in 2008. I recently started my own company, Mattrified Games, LLC, which acts as a part time business for my own game development projects.
During my time at Schell I've worked on various mobile, PC, and console titles. I've also written a book on GameMaker Language.
Inspired by the twitter account @goodFGideas, I decided to write about some ideas for fighting games of my own. They may have posted some already, but I'm trying to take a deeper dive on some of mine.
Lately, there's been discussion about modern fighting games and their efforts to attract more casual players. I believe there are many barriers that prevent this, but should all these barriers be eliminated entirely?
A miniature retrospective on my latest untitled game, Project Merfolk, and the struggles I've been facing while trying to make an IndieCade build.
On the heels of releasing my own 2D fighting game on the Xbox One, I discuss what has changed in the genre over time, and why it may not be for me as much as I used to believe.
Recently rejected from showing my game off at another convention, probably the best one to show it off at, the question arises, "Is this really for me?"
A "theoretical" look at how balance could be improved (or hurt) in asymmetric games, using fighting games as the primary example, by utilizing frame data created at the beginning of production as well as discussing balancing issues outside of frame data.
Matthew DeLucas's Comments
[News - 02/18/2016 - 04:07]
A friend and I were ...
A friend and I were actually discussing the V system recently. There 's a part of me that thinks it 's a step up from focus attacks but another part of me feels that the diversity between the V-Attacks and V-Triggers actually make things more confusing and the game harder ...
[Blog - 11/16/2015 - 01:27]
I feel you summarized what ...
I feel you summarized what I said, or was trying to say in other words, I agree It 's hard to know, but it 's probably difficult to budget strong single-player content with good multiplayer content, and multiplayer content seems to be the more profitable, or at least most developers ...
[Blog - 07/07/2015 - 01:13]
Here is the indie list ...
Here is the indie list for this year 's EVO: http://shoryuken.com/2015/07/07/inside-the-evo-2015-indie-showcase-duck-game-capsule-force-videoball-and-more/ . I mentioned my thoughts on the blog earlier, but my game is a simple, 2D fighter that doesn 't really progress the fighting game genre OR competitive gaming genre as a whole. r n r nAlso, you are ...